Hello OGA community! Island of the Oracle 3D is a very simple RPG written in Actionscript and developed as a spare time project.
I started this project trying to replicate old first person RPG engines (as "Eye of the Beholder" or "Dungeon Master"), but I finally created a ray casting engine, more similar to Wolfenstein 3D.
I also tried to mimic the look-and-feel of other old RPGs as "Ultima Underworld" and "Legends of Valour", but with simplicity in mind.
I'm not sure if I'll finish this game anytime soon, but I built a playable demo that it is avaialable in the game's web site.
And also there's a video.
Almost all the art is from OGA, except some parts of the UI that I created myself. All the credits are in the credits file on website or in the game folder (I hope I didn't forget anything!).
I documented all the creation process in my blog with videos, but I'm afraid that all this stuff is in Spanish only. The game itself is fully in (broken) English.
Thank you for taking a look at my project! Comments on the game are welcome!
First: this looks totally awesome. I really love the retro feeling to the interface, plus the extra effort you went to on the manual's cover. I'm looking forward to giving it a shot when I get some time.
There are, however, a few people missing from the credits section on your site--from the screenshots, I noticed two people who had collaborated with me on enemy graphics weren't mentioned (Blarumyrran and LordNeo). My suggestion is that you keep careful track of that, since it's a lot more effort to go back and try to remember every listing you got things from.
Anyway, I'll definitely be watching this project.
Thank you for your comments!
The manual cover (and game start screen) is not originally mine, it's a copy & paste & edit from here.
As I needed an island, I mixed these wonderful swamp and mountain landscapes to create a new one.
I'm very sorry for not credit everyone!
I know it's my fault, but this was my first project using CC licensed art and I didn't start to keep a record till very advanced. I also had problems finding art for this kind of engines (there are not so many ray casting games anymore), so I tried and discarded a lot of art that didn't fit for its resolution, perspective or style, making even more dificult to track what I was really using.
I will add your collaborators as soon as possible and check again all the art for missing artists.
umm.... is your game open-source/foss or not ?
One another thing, you could have some sort of script which tracks that each art has some kind of license and attribution given to it. I have seen a few projects do like that which does lead in some instances more art created specifically for that project as well. So it's a win-win in any case.
Thank you for your interest!
This game is just a spare time small demo that grew bigger and bigger, so I did not implement any assets control system or anything... Only after it was very advanced I started to organize the art credits in a text file. But I absolutely will consider a better way of managing this information for the next project.
Also because of this uncontrolled growth I didn't think of releasing the sources, as it's a complete mess, and totally undocumented. The game editor is embedded with the game, and the files containing all the in-game script information are simple text files. But, again, without the proper documentation and clean-up are useless.
If someone is interested on the sources or is willing to use the engine for anything, I have no problem in publishing all the sources, but I doubt it will be useful to anyone.
At the very least, if you do put up the sources, I can try to build it in linux and play. Even if it doesn't build can put up tickets for the same.
Also having the sources do make more people try it as well. See for instance https://github.com/Bertram25/ValyriaTear and a nice little community which is there around it.
See https://github.com/clintbellanger/flare-game/ as well as a mod of the same https://github.com/RyanDansie/flare-mod-noname
There are others such as polymorphable https://github.com/makrohn/polymorphable and erebus erebusrpg.sourceforge.net
All of the above are rpg's.