$12256 / $11500
Can I take portions of my code, for instance, some tilemap loaders or asset managers, and put them on a jar file? With the jar having the correspondant free license of course. But without the source?
It's not that I don't want to show some source code, it's just that I would really like to have two layers, one being an "engine" layer, the other the game itself...
All code is 100% done by myself from scratch, using only vanilla Java 6.
if those libraries are compiled how it's going to be free as in freedom?
Ok, to clear it, the source will be available. It's like I was using third-party libraries, but I'm the third party. So I just want to point the libraries' source to another place, even though it's all my work... like fake-branding.
But eitherway, if that can't be done, I guess I'll just melange everything...
AFAIK, as long as the library is compatible with the GPLV3 it should be fine.
I think the rule is that you are only allowed to use code in the coding portion of the contest that everone had access to at the start of the contest.
If your library was not public before the contest started, and you haven't announced where to find it in the 'early coding start' thread on this forum then I'm afraid you're not allowed to use it under the rules of the contest.
If your library was already open source and publicly available before the start of the coding phase it should be fine, it doesn't matter who wrote it at that point just that it is licensed under a GPLv3+ license and that it was available for all contestants.
OK, so in the end it's better that I just start clean and code just for the game... my "libraries" are not that big anyway. What I coded before was for 2D platform games, so that code doesn't work with this contest.
To release publicly a library is too much extra work for so little code anyway :)
Well, back to work!