Project Destruction, FPS with destructible environment

Project Destruction, FPS with destructible environment


I want to show you the game I am working on. Project Destruction. Its a First person Shooter with real time destructible environment. Most of the art is from this site.

The first video is showing the destruction effects.

The second video is showing the animations of the main character. Its the first time i made a walk cycle so please tell me what you think about it, its not perfect yet but I hope I am on the right way.

(It seems I can only attach one video to the post so here is the link to the animation video: )


Game play:

Project Destruction is First Person Shooter where the playable character is a non human like robot. Players compete in short-timed matches in several modes like “Deathmatch” or “Capture the flag” against each other. The game play is heavily affected by the destructible environment. Robots can break through every wall; break off a rock to throw it at an enemy or use it as a shield. The destructions are calculated in real time, so it depends where the player shoots at and needs a little practice to use it right, among others because the mass of broken off parts are used for damage calculation.

By winning matches players can buy better weapons or new special components for their robots, to get more armor, more speed for example or other abilities.



-Multiplayer LAN and Online

-Physic Engine

-Real Time Destructible Environment

-Accurate Robot hit zones

-Dismembering Robots



-Core features are implemented

-Robot animation and dismemberment

-Multiplayer features are implemented, except hole punching

A lot of implemented features need a little improvement and testing. The game modes are not finished yet there is also just one test map, these things are coming next.


Please let me now what you think.

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