$12256 / $11500
'Splashouille' is my own C++ framework for building interactive applications. It is released under the GPL license and can be downloaded from my github.
'Titrus' (a Tetris-like game) is my first game powered with 'Splashouille' (github) and it runs on GNU/Linux. Some screenshots :
I not really used graphics from OGA (except mine), but really thanks for the amazing musics I picked from here.
I will be glad if someone try to compile and run the game. I think I will use the 'splashouille' framework for the liberated pixel cup and any comments will be nice for enhancing the library.
I made a new game powered with the 'splashouille' library: gemgem (a bejeweled-like).
The main idea was to test how the framework handles the mouse interactions (and not to make an original game, obviously). Sources (under GPL3) can be found on my github. Some screenshots :
As i did for Titrus, I used my own graphics but pick some really nice musics here (byzantine-loop for example). By the way, I didn't find any glass shatter sound. Does someone know where I may find one?
Next game will be a 'shoot them up' game (a 'bullet hell' I guess) for the liberated pixel cup.
New game made with the splashouille engine : 'GNU versus the zombie rotten tomatoes' : a classic vertical shoot'em up game. Sources (under GPL3) are available from my github.
This current first version has been made for the LPC.
This is so cool! I especially am digging the artowrk, it's very well done :D
Really nice work Johann