$12256 / $11500
I was browsing this site for artwork to create a new 2D game using Scrolling Game Development Kit 2, and stumbled across all the LPC content, which looked very interesting to me. So I started to put together some of the LPC graphics I found here into an SGDK2 project for easier access and to serve as a better starting point for people interesting in using SGDK2 to develop 2D games. I have some barebones stuff working now, and have built an HTML file using SGDK2's ability to build HTML5 games. The sample/template project and HTML5 code are in sgdk2.enigmadream.com/ben/LPCSGDK2.7z
My questions are:
1. I'm still a bit of a noob, but don't think OGA is the right site for platform-specific content. If it can't be used in GameMaker or Unity (for example) as well, then it probably belongs on an SGDK2-dedicated site.
2. Per above, maybe extract the unique or edited resources and re-submit them as generic graphic files?
3. I'm probably not the one to provide the best help, but if you can be more specific about what you're not understanding, one of the artists here can probably give you some better direction.
The reason I thought an SGDK2 template might be appropriate is because I have seen some submissions providing TMX files for use with TileEd (for example http://opengameart.org/content/cave-tileset has some comments referring to TMX files). SGDK2 files might be a stretch, but I figured I'd ask. After all, SGDK2 is a handy tool to visualize and design with even if it isn't the final tool used for development.
The reason it doesn't make sense to extract the unique or edited resources is that I haven't really changed anything, just added some SGDK2-specific data for using existing graphics in that environment, much like the TMX files provide parameters for using existing graphics in TileEd.
The thing I don't understand about the cliffs is how to integrate them into a landscape made up of other LPC tiles. I assume there's a way to make some terrain where the player would climb up a slope onto a cliff, but I don't see how the tiles would fit together to support that. Maybe I'm wrongly assuming they can be used that way.
OK, I hear you...I've always used the .PNG versions in LPC submissions and not the Tiled files. Maybe you can do both formats?
As for the cliffs, I use GameMaker and place invisible/unpassable objects on my cliff edges, leaving the transition tile open/clear. GameMaker also lets you base movement on tile depth - cliff edges are at a different depth from the "lower"/"ground" tiles and unpassable. I have trouble getting the slopes and stairs to look right in GameMaker, so I use ladders, bridges or unbordered terrain to make my transitions.
Check out the LPC demo for an example - it uses ladders on the cliffs: http://www.seveibar.com/liberated-pixel-cup/