Currently I am working on World One, a randomized RPG about exploration using sound effects and art from OGA.
So far I have been working on it for about a month (I'm still relatively new to Unity) and have created an external map generator, which creates realistic maps in Linux command line. This is yet to be integrated with the game, currently the maps are white noise. with no order or water bodies.
There are several different terrain types (mountain, forest, taiga, etc) along with different cultural village tiles (currently English cottages and Adobe, from the Adobe-2 tileset.)
Eventually there will be enemies, merchants and NPC's for the character to interact with and to spend his/her coins on.
Here is a quick demo with the white noise map system, village tiles (without NPC's), biome based animals (non-interactable), and various camera control functions.
I will soon add art credits (everything, except the music is mine.)
It looks really fun Tiskolin :). I like the music too.
How will the game play out? Will it be like a questing system?
Any special reason you went with Buch's forest tiles instead of some LPC themed ones, which might look more consistent with the cottages and adobe village tiles?
Yeah, I'll probably switch them out eventually. Thanks for the tip though! They were kind of bugging me recently... somehow didn't look right. I'm probably going to switch out the tiny 16x16 character eventually as well.
Completed the house system:
https://www.youtube.com/watch?v=qUBrTlrYcrI