Komato invasion (Sorry for the upcoming flood)

Komato invasion (Sorry for the upcoming flood)

Puffolotti's picture

Hello, i apologize in advance for 2 reasons. 

First one, i don't know if this is the right place to inform the comunity about my current project, about monsters for DooM-like FPS inspired by Daniel Remar's aliens.

This batch will be HUGE. I'm not saying this to boast or such, what i'm saying is that i foresee to create over 400 classes of monsters for sci-fi and some other for fantasy/medieval, i organized my work for speed, flexibility, quick organization and i think i succeeded to a satisfactory degree.

What i really wanted to say is, i put a lot of effort in optimizing and nesting the publication of the cels in a way that wouldn't invade with different sprites whose preview may look identical as if i published twice the same. 

I guarrantee that the entries are different sprites, altough the fact every bodytype of a class will be provided with all the frames for the whole class* makes the preview images for a class look very similar.

The components of a class will contain an indication on how they are perceived within the class, but that won't be visible in the previews...

Every class is a whole group of different characters condensed in a shotoclone (Such as karate cretins in street fighter or ninjas in mortal kombat) And this is the core of my embarassment, Since they are aliens in full armor they won't be as different from each other as Zangief is to chun li or E.Honda is to Sagat.

When the other classes beside komato berserkers and devastators will be published, the concept that every class represents different soldiers will be much clearer.

here some classes

https://www.deviantart.com/puffolotti4iji/art/New-komato-classes-for-Doom-1-831398259

Untill that moment comes (it'll take a couple days) i apologize again for what right now, by the preview files looks like a shower of identical twins.

I beg for a little patience, this batch will be immense and without levels of nesting in the collections i don't see a better way to group the belligerant classes 

The good news: it will be an impressive shower of sprites for Doom 2, either sci-fi and medieval including other than fierce soldiers also lot of different unarmed civilians, doctors, sailors, politicians and so on. with over 800'000 cels planned, half of them already rendered... I'm afraid that for a couple weeks Opengameart will turn into "The puffolotti show". 

 

Later there will be the tasen, the humans, with a similar amount of options.

 

*As if Zangief was provided with shoryuken or E.Honda with 100 kicks and every street fighter had the unique frames of all the fighters.