$12256 / $11500
I'm currently playing a game that has quite some cool explosion sounds. That made me want to make some of my own. But I have no good idea how to start. Record something and edit the recording? What would be good sounds to start with?
Or work with envelopes and noise and try to synthesise the sound?
I've not done a lot of sound editing so far, so any tips will be welcome. Thanks!
Might be a little late, but an easy and classic way is to take a snare drum or gun shot sample as base, add reverb, render/export that sound, re-import the new sample, and pitch it down until it sounds good. Pitch amount, reverb amount, reverb decay length, and the sound of the base sample will determine the sound of your final product.
Another way would be to synthesize it, as you said. But that's a little tricky. I used Pigments 2 to come up with some decent ones.
--
https://fardifferent.carrd.co/