Hi guys,
I'm in the middle (well just starting :P) of this hobby project/tiled platformer/rpg game with some LPC graphics under Unity.
While not being open i kinda liked the platform, as it has nice portability and i have some background in c# + i'm starting an AR tool with unity and vuforia at work so it helps me learn it's innards .
Anyway, (there's a pair of more detailed journals on my da account here and here), but basically my aim is to build something like this.
As you can see i'm using a mix of editted lpc sprites + browserquest and custom ones. Also, aside from the brown haired girl and probably the eye patch one the other chacaters wont be ingame since they're for a "Really Cool looking Phantasy Star online Based Chatbox"
Gameplay wise it will be something like Wonder Boy, with a wannabe alchemist or a mage.
Sadly, even if unity is pretty confortable to use, there are almost no open source 2d libraries for it, so i'll have to write them. The good news is they'll end open sourced :)
Anyway: Current status.
I managed to finish the TMX importer, well i need to refactor part of the code since it's a bit lot of a mess (o hai using public attributes D;) but it's almost completed.
Right now it imports tmx (saved as csv) files with only one tilemap texture + top, left, right bottom, collisions. It supports multiple layers tho
Also patched the current character class a bit to work with unity's character controller and walk and jump around.
*Yes i'm using Sara for the tests since i dont have yet the complete sprite sheet for the character and right now it's a bit more on a experimental phase.
** Edit: Repo -> https://bitbucket.org/PolCPP/twisted-potions-double-trouble (i haven't uploaded the complete tmx importer tho)
** Update: TMX importer repo https://bitbucket.org/PolCPP/unitmx
Wow this looks amazing. Looks amazing too :D
How is using Unity? I've seen a few students on campus using it and I've always wondered it if it was worth it to learn it.
But your game looks a great and I can't wait to see the finished project.
And I heard this but Im not positive. Unity can port your game to iOS, Android, Wii and a bunch of other platforms? How is that, do you just hit a button and BAM it's magic. Or is there a little more work involved?
Thanks, about unity it's good and terrible.
Bad news first, the web client thing is slower than i thought, or more correctly, does weird things on 2d (you can try the 3d demo i made a while ago and you'll see it goes smoothly), and i don't know why, this is an example:
http://dl.dropbox.com/u/69084784/test3/test3.html You'll see that the scroll is nor c ompletely smooth.
And this is where i found it initially
http://dl.dropbox.com/u/69084784/foney/pixeltalk/pixeltalk.html
And this is the unity answers question i made about it without much luck.
http://answers.unity3d.com/questions/309340/stuttering-web-player.html
For 3d stuff works smoothly tho (wasd to move mouse+right click to adjust camera)
http://dl.dropbox.com/u/69084784/scene/scene.html
About the platform itself depends, it's more suited for 3d stuff (but works fine on 2d if you know what to do) and the editor and it's component based system are pretty cool for realtime debugging and editing of assets but if you're not careful it can get pretty messy.
On compiling it depends. The wii,xbox, ps3 licenses are quite expensive (like 80k per title and platform i think), so it gets reduced to windows/linux(soon)/osx and android/ios.
My experiences with those:
Android/Win/mac:
Hit a button and bam it runs.
iOS, it creates an xcode project that you need to compile, so at least for compiling you have to deal with xcode
A 2 month after status update :P
My pixel artist is going slower than i expected, so it's advancing just really slowly.
On the other side since on Sep 26 Microsoft was doing this Apptivate competition/hackaton thing I decided to make a puzzle game from the "same series"
http://apptivate.ms/apps/1221/twisted-potions This one probably wont be open sourced tho, (not completely sure, i may release the game source code tho).
Last WIP Video.
http://www.youtube.com/watch?v=XL_OQndXqTE&feature=plcp