Hey Folks!
Lead Flare developer and OGA contributor Clint Bellanger has just completed his April OneGameAMonth project, Heroine Dusk. Heroine Dusk is a fun, casual, retro first-person dungeon romp with about an hour of gameplay. Here are a few screenshots to give you an idea of what it's all about:
The game runs at a resolution of 160x120 (scaled to fit your screen), and the art is done using the 16 color dawnbringer color palette. It is written entirely in JavaScript, and the source code is available on GitHub under the GPL v3 or later. The art is CC-BY-SA and can be round right here on OGA.
I highly recommend playing it, as it's a lot of fun!
Bart
Comments
Awesome little demo! I missed the "golden age" of first-person dungeon crawlers, but Heroine Dusk gives me a good idea of why they were fun. I suspect the interface helps a lot by making the game easier, but I still seem to have missed a lot, now that I looked at the art. Call me a spoiled modern player. :P
I'm curious, were the maps coded by hand?
Very cool! Only things missing are a browser favicon and sounds :)
I wanted to share the website on Facebook but it generated no preview image and I didn't want to waste my "friends"' time so I wrote a blog post about how to fix this instead: http://qubodup.wordpress.com/2013/05/02/game-website-basics-favicon-and-facebook-image-preview-opengraph-for-social-websites-like-reddit-google-plus/
Thanks for the plug!
@claudeb Yeah I ended up making the map arrays by hand. If the maps were any larger I would have used Tiled instead. Source code peek: http://heroinedusk.com/demo/atlas.js
Absolutely awesome!
Test post. Don't mind me! I noticed that Heroine Dusk almost works with an iframe embed and wanted to test it here. But looks like OGA smartly filters out iframes on rando comments :)
Very cool. The visuals are astounding.
were can i make my own art