While it has limited applications, it is great if you need hundreds of characters on-screen, but you only need them to play one animation.
Want to know how to do it?
How is it a cheat that only Blender can do? I would imagine it is also possible to have as many animations running as you want if you prerender them to either sprite sheets or, as you mention, a pre-baked model collection that is duplicated across many, many empty object containers. You can do similar tricks in Maya and 3DS Max. Mind you, it's easier in Blender to manage these objects in the scene. Also, it isn't really a necessary trick if you're rendering for videos unless the models are extremely detailed and the lighting is not Cycles-based. ;)
Oh and I don't really like the video explanation because it does not give a tutorial. The patreon page doesn't explain anything and most viewers will wonder where the tutorial is. It is not obvious where your tutorial is. Do you have to be a subscriber on Patreon? I don't know. The URL given isn't even a proper public address. Remove the "&u=143130&alert=3" part and you're good to go.
Syrsly
Twitch Streamer, Web/Game Developer, & Artist
syrsly.com - contact me for commissions, thanks!
Thanks for the tip about the link, but did you try the link? There is another video there (along with a zip file that has the logic setup, also hosted here, like I sad at the end of the second video). I did not necessarily mean it is for only blender, but rather let people know that I did this in blender. This is not specifically for rendering, but the game engine and the tutorial is the video on the patreon page.
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