Which IDE for Flare development you use?
AFAIK the best IDE for development is Eclipse.
What you think about it?
Cheshire
Cheshire,
Currently I use XCode on my Macbook. Just because it was there, and it isn't bad.
I do like Eclipse. I often use a plain text editor when I'm doing light development.
But eclipse has a build system integration, SVN and other "+". OK. It was just a question.
Cheshire.
P.S Have u got some IM ?
I'm clintbellanger [at] gmail.com on google chat, probably the easiest way to IM me
I send invitation for you.
Maybe I'm old-school, but I always found IDEs a bother compared to a decent text editor and a console.
vim :)
I'm using Dev-C++ to compile Flare in Windows XP.
Vim is good for you :-)
And some languages, notably Python, don't really need an IDE.
While we're at it, could you check your private messages, Clint ?
As anybody tried MS Visual C++ 2010 express, SDL_image-1.2.10, SDL_mixer-1.2.11, SDL-1.2.14 ? if so care to share the solution files ?
If not, anybody can give it a try ?
I tried it but still not manage it to work, go a bunch of error about SDL calls are unresolved. can send you the log if anyone interested in making it compile ?
Thanks
I'm using Code::Blocks to compile Flare on Windows 7. :)
Hi, can you share you configuration files you use to make the compilation ?
Maybe put them in a compressed format so we can d/l it ... ;)
Thanks
Yeah, sure. :)
I archived and uploaded my Code::Blocks project files.
They can be found at "robopaulfiles.weebly.com"
Hope they can be of use.
Just to chime in on this:
Personally, I dislike Eclipse. Java programs feel kulnky to me, and Eclipse is no exception. For my PHP development, I use a text editor (specifically Kate, from KDE) because it has transparent file access via SSH, and for C++ I use Qt Creator.
I like Visual Studio. I got version 0.13 running with Microsoft Visual C++ 2008. Here are some instructions to reproduce what I did:
- libogg-0.dll
- libpng12-0.dll
- libvorbis-0.dll
- libvorbisfile-3.dll
- SDL.dll
- SDL_image.dll
- SDL_mixer.dll
Easy peasy! :P Let me know if this works for you.
Hi manwesulimo2004,
Thanks for your guide. I got it work with the version 0.13 like your guide. But can not work with 0.17.
1) The std::ifstream is buffered in FileParser. If the var infile are used over once in one function, the second infile.next() will return false. So I have to add the instance of FileParser to read the second settings file like FileParser infile1; FileParser infile2;.
After some change, I got the game running. But when I clicked the "create" button to new a character, I got the crash at \Microsoft Visual Studio 9.0\VC\crt\src\xlock.cpp
__thiscall _Lockit::~_Lockit()
{ // unlock the mutex
if (_Locktype < MAX_LOCK)
_Mtxunlock(&mtx[_Locktype]);
}
Any suggestions? Thanks