Dagger - Rogues Talon.
by Quandtum
Released under license is CC BY-SA.
Blend contains two objects (same base mesh):
1.) Object named "Dagger.LoPoly" setup for low poly use.
2.) Object named "Dagger.HiPoly" setup for high poly use. It's the same mesh as "Sword.LoPoly" only with a "subsurf" and "edge split" modifier.
Objects were posed for display render, don't forget to clear location & rotation.
Maps included (Diffuse, Normal, Specular and Ambient) are all 1024×1024 jpg and can be rescaled to suit specific needs (game models maybe want to scale them to 512×512).
Base mesh is manifold and has 278 vertices, 584 edges and 308 faces.
One or more textures on this map have been created with images from Goodtextures.com. These images may not be redistributed by default. Please visit www.goodtextures.com for more information.
Itemized texture source list:
* http://www.goodtextures.com/file/12991/metal-base.html
Comments
Very good model, but...
Reading goodtextures.com their FAQ:
Do these textures fall under an Open-Source license?
No. These textures fall under the Goodtextures License.
Too bad, can't you (or somebody good at texturing) use one of these instead? http://www.burningwell.org/gallery2/v/textures/surfaces/metal/
I contacted Simon (the good texture admin) prior to using his site (due to the CGTexture blowout) to verify I was within the appropriate license usage. The textures (files) themselves do not fall under an open source license, but their usage is compatible with CC (what is being produced). Continuing in the FAQ:
May I use these textures in my Open Source (Creative Commons, GPL, etc) project?
Yes. These textures may be used in Open-Source projects. In that case, you are allowed to bundle them and distribute them as a package. Please add the following text to the documentation of the map:
"One or more textures on this map have been created with images from Goodtextures.com. These images may not be redistributed by default. Please visit www.goodtextures.com for more information."
Awesome dagger, the cogwheel makes it appear very steampunky to me :)
The quote from GoodTextures (GT) does not state whether it is OK to *apply* an open source license on the texture and restrictions like "you can only re-sell this texture if it is bundled with a 3d model" are not compatible with any of the licenses on OpenGameArt or BlendSwap. CC0, CCBY, CCBYSA, GPL etc all permit you to take each file and sell it individually (as long as all terms of the license are not violated).
This is a hot topic at Blendswap too right now.. http://www.blendswap.com/3D-models/news/blend-swap-conduct/
Thanks.
Well, as I stated I emailed Simon prior to using his site. I specifically asked about CC-BY-SA licensing and was assured it was fine. You are all certainly welcomed to contact him if you are concerned with me being in violation. If it's determined that I am, as before, I will immediately remove the models. Just to reiterate, Simon has said that it is okay to bundle the textures with the models, it is not okay to directly redistribute the textures (meaning I am not allowed to mirror his site). The point of that is to keep his site the central location for the textures (and I believe the realization is that nobody will download these models to reuse the textures, instead they will follow the links that are to be provided as the maps documentation).
Yeah, the hot topic @BA has rather seeded from my original models that I had posted here (that I removed once I learned of the violation). I turned myself in at Blendswap and asked for my models to be removed, and from that it has been learned I'm far from the only. With that, I removed 13 models (over a month of work), I went to lengths to verify that if I restarted I would not be in the same position (hence why I contacted Simon @ GoodTextures.com prior to using his site).
Again, I strive to be 100% legit, so please contact me if you learn I am in violation, until then, I am continuing as Simon has said I could. I completely welcome you to contact GoodTextures.com and ask.
To me, it was not that much you potentially being in violation but more we (users of the model) not able to say "it is CC XX YY licensed" and thus not really able to include in our projects that we want, for example, included in debian.
Either Simon doesn't really know the licenses, as allowing to CC-license the model allows to sell the texture itself too, or he just does that to raise the bar of entry for potential misusers. Anyways, if he explicitly allowed you to CC-BY-SA it, it's fine imo. Because it's really not clear from the FAQ.
Good job on emailing him and good job on the model :)
"To me, it was not that much you potentially being in violation but more we (users of the model) not able to say "it is CC XX YY licensed" and thus not really able to include in our projects that we want, for example, included in debian." - quote
That's very good insight and very much a concern of mine too as well. I guess I'm rather hopeful that if I make enough of these models they may find their way into something "productive"... meaning, your point really makes me dwell on this further yet.
One of my "larger" ideas is to take my nice Cannon SLR and head out and get the photostock I need, I unfortunately lack the time for that this month. I've also been evaluateing other solutions such as MaPZone (or other paid program, not to exceed $400) to generate textures (I'm quite serious about this). I'm not 100% resolved to sticking with GoodTextures.com, but I did want to test drive their stock in addition to get some momentum back after pulling all my previous models. Maybe it's just a matter of time until more stock is produced here by talented artists such as (http://opengameart.org/users/yughues) or teaming up. I also do spend a fair amount of time trying to produce my own via GIMP, and while I'm not horrible, I'm not great neither.
I also thank you for your feedback. As I'm hopeful someone, somewhere, someday will use on of my models for something that actually gets produced to a release, hearing concerns as this is helpful. I for sure don't want restrict the end user of the model, nor do I want them to be concerned with their use. This is the stepping stone I have for now, but this issue isn't closed. ... and my last little plug, I will say the community here at OpenGameArt has been very supportive (in educating me about CGTextures and encouraging me with positive, constructive feedback), so thank you all for that.