hello, I am coding a free game: ad infinitum
Still in alpha stages, but has a downloadable "playable" version. This alpha version is very stable, should run on all computers with windows, and unix with wine, it allows you to explore the universe and move units. Some units will move by themselves but these may be intercepted and told to go elseware. Some units are of diferent factions and a "standoff" will happen if two diferent factions try to enter the same hex (prelude to combat)
Link to download:
http://sourceforge.net/projects/ad-infinitum/
A galactic 4x with a difference?
the idea is like other 4x's but with the focus on the planets. Accordingly the planets have been made as hexagonal landscapes. These worlds surfaces will be generated randomly every new game. Most of the action and decisions will happen and be made on the worlds. Space combat will take place mostly in the orbits of worlds and will be viewed and controlled from the world map. The game is to be real time but with delayed time and organized into hexes. Influences for the game include Civ, EFS, dune (the book), and the early history of the Byzantine empire and christian medieval church. Another important difference to the usual 4x is that there will be no tech tree. Society has collapsed, techs must be "rediscovered" by finding and occupying the old empires labs that are scattered across the galaxy (and holding these if you want to keep the tech).
Plot:
The setting is a future dark age, the galactic empire has just collapsed (the last emperor has been assassinated and there are no heirs), planets are left for themselves, many colonies have died off, a powerful trading guilds plies the trade roots, the galactic church holds sway on the populace (but is itself divided into sects) and proscribes powerful techs as evil, the imperial offices: the Imperial Fleet (navy), The Terror Legions (army), and The Guild of Assassins (intelligence agency) still hold the remnants of imperial power but need a leader. The galaxy is being raided by a nightmare force of aliens (the church is trying to crusade against them but is too weak to act alone), neutral planets are secretly plotting with the guild to create the Third Republic. The players play each a greater noble house and are after the ultimate prize, to be declared emperor. To do this is by no means easy in such a chaotic environment with so many parties and conflicting interest (did I also mention the rebels, the space pirates, the neutrals, the minor houses...), the tasks will include capturing the city planet and imperial throne world of capital and forcing the galactic pope to crown you as the divine immortal absolute imperial ruler, the ad infinitum of the galaxy.
technical:
It is programmed by myself in C, for windows using Directx libraries. It is designed to run on even early computers, it does not need a graphics card, and if your computer has a graphics card it has instructions not to use it, in technical terms it uses the HEL and not the HAL of direct draw, the advantage here is that it is uber portable and can run on nearly all version of windows, even NT or UNIX Winne emulators. The requirements are still in early stages, but the objective is to make the game run in the lowest possible configuration up. Windows and 64 megs should be fine. The game could probably run in 32 megs (with some adjustments, refer to the readme file of the download).
Graphics
The graphics file is located in the zip folder of the download as "grafix". the graphics are in bmp files. note that many are stored as 24bit, however the game will be 16bit in final draft. The game has a curious false isometric 3d effect for hexes. This was hell to program, but i think you will agree it was worth it, gives a good feel to the landscape. Some of the artist names are located in the readme, the temp location for credits. Yep, I have poached a bit of art from this site. the licence for the art (and game) is Open Software Licence 3.0.
Can I ask for a little feed back.
Just a few lines as to what you think.
I have had very little feedback (apart from some good critasism that the game operates on a window's platform, justified: but I am a windows programmer.) and I am working in the dark as to what people think.
possible subjects: game direction, game style, art, and any problems/bugs running.
BB
http://sourceforge.net/projects/ad-infinitum/
I'm having a bit of trouble resolving what's going on in the storyline.
1) apparently the only source of advanced technology is old imperial establishments, because it was all lost somehow?
2) but also the empire is recently divided from having had no single person establish themselves as emperor, recently enough that there are still noble houses in competition for the throne?
I don't quite see how those two add up. But it does seem like an interesting project, and I'll watch your progress.
thanks for that Redshrike, good point on the confusion, it does seem like a contradiction. The idea is to imitate the dark ages in a galactic futuristic setting. there are a few points/differences to bear in mind.
1) The techs were restricted before the collapse of the empire due to problems involved with civil war and futuristic weapons (they were very devastating). One of the jobs of the empire (with the help of the church) was to restrict technology.
2) This is thousands of years in the future, Techs are very sophisticated, most can not be developed by normal intelligence but require huge artificial computers to develop. These computers are Lab or monasteries dedicated to a specific tech. Scientists are technically computer engineers. This has created a strange reliance on computers, so much so that techs that are obvious to us (e.g. simple battle tanks) still need labs to develop.
3) The Empire has collapses economically, structurally, hereditarily and as the universe was repressed politically, it has become reliant on the central power. The Empire was controlled through 4 offices: i) a spy/secret police network to counter insurrection ii) a naval force of space ships iii) military force of legions and iv) a small Pretorian body guard. These offices still exist, although a shadow of there original force.
4) there is a concerted will by the church and the offices to resurrect the imperial power in face of the alien invasion, which is very serious. The guild (a group of merchants bent on monopolising what little trade is left) are also keep to see some kind of unity, although the centralised power of the empire is probably not to their liking.
5) to draw comparisons with a dark age Europe (all a bit mixed up): the Roman Empire has collapsed, Rome still exists, the church becomes an empirical linking force, the holy roman empire is formed, Spain and Constantinople are experiencing a powerful Mussulmen invasion, ancient knowledge from the greeks is being rediscovered, although the church is trying to control this knowledge. Europe begins to form through conflict and the development of nations after part or all of the empire, comparisons can be drawn to the Early Frank empire, the Byzantine Empire, or the later Holy Roman Empire
6) the capital world is (like the rome of old) a kindon unto itself, populous, industrial, rich, but dependent on trade. And has survived, this is the cornerstone of empire and from it it can be rebuilt.
7) rumor has it that some of the houses are behind the empire colapsing (the emporer was assainated), and the hole thing was preplaned, and there in even a rumour (the church, bizarly, bans this thought as totaly heretical) that the aliens are not alien but a genetic experiment gone wrong.
8) given that many of the worlds are totaly dependent on others (moon worlds, colonies on exotic worlds etc aven agricultural worlds were dependent to a degree) for food, resourses, water, tech, machines, trade ect, the empire calapsing has had a very devastating efect in a short space of time (50 years, about), with complet world populations vanishing, or trying to survive by force, plunder, trade etc as best they can, many are reduced to basic food politics. This has cause a period on inward looking self centered colonies. Everybody has been conserned for themselves and basic survival, the idea of rebiuilding the empire seems ludicrous and imposible, but for a few, those few will be the houses the church, the guild, and the offices back. The house in a way are being manipulated, but wilingly. Some of these houses have may even have secret objectives not in the churches narrative.
II hope this makes sence. The idea in play, and how I hope these ideas translate, is to introduce a chaotic element: attacking other players while: using the offices to further ones own gain, diplomacy, church restrictions, aliens invading, revolts, awsome techs, starving peasants, civil war, subterfuge etc
There is another point, the church is not entirely religious, nor is its job just to restrict technology. The bishops, cardinals, and monks are basicaly what we would regard as historians and computer engineers. Each sect has a diferent view of the past. This is technicaly their doctrine. This may seem odd, but everything in this futuristic society is controled, including perceptions of the past, so while a devastating civil war was said to occur, another sect claims this war never hapened, one claims there was a second republic befor the empire, amother that no such republic ever existed. Perhaps the empire did not exist, that this is a new perception/creating to counter the alien threat etc. The church controls knowledge, and knowledge is the ultimate power. The houses are groups who are entirely dependent to their sect for their world view.
http://sourceforge.net/projects/ad-infinitum/
Briefly, Ad-Infinitum has a YouTube of the game running. see:
http://www.youtube.com/watch?feature=player_embedded&v=oloUoFRk4WE
http://sourceforge.net/projects/ad-infinitum/