ad-infinitum, free space game of galactic conquest

ad-infinitum, free space game of galactic conquest

BrodieBrodie's picture

hello, I am coding a free game: ad infinitum

Still in alpha stages, but has a downloadable "playable" version. This alpha version is very stable, should run on all computers with windows, and unix with wine, it allows you to explore the universe and move units. Some units will move by themselves but these may be intercepted and told to go elseware. Some units are of diferent factions and a "standoff" will happen if two diferent factions try to enter the same hex (prelude to combat)
Link to download:

http://sourceforge.net/projects/ad-infinitum/

Space view

A galactic 4x with a difference?
the idea is like other 4x's but with the focus on the planets. Accordingly the planets have been made as hexagonal landscapes. These worlds surfaces will be generated randomly every new game. Most of the action and decisions will happen and be made on the worlds. Space combat will take place mostly in the orbits of worlds and will be viewed and controlled from the world map. The game is to be real time but with delayed time and organized into hexes. Influences for the game include Civ, EFS, dune (the book), and the early history of the Byzantine empire and christian medieval church. Another important difference to the usual 4x is that there will be no tech tree. Society has collapsed, techs must be "rediscovered" by finding and occupying the old empires labs that are scattered across the galaxy (and holding these if you want to keep the tech).

orbit view

Plot:
The setting is a future dark age, the galactic empire has just collapsed (the last emperor has been assassinated and there are no heirs), planets are left for themselves, many colonies have died off, a powerful trading guilds plies the trade roots, the galactic church holds sway on the populace (but is itself divided into sects) and proscribes powerful techs as evil, the imperial offices: the Imperial Fleet (navy), The Terror Legions (army), and The Guild of Assassins (intelligence agency) still hold the remnants of imperial power but need a leader. The galaxy is being raided by a nightmare force of aliens (the church is trying to crusade against them but is too weak to act alone), neutral planets are secretly plotting with the guild to create the Third Republic. The players play each a greater noble house and are after the ultimate prize, to be declared emperor. To do this is by no means easy in such a chaotic environment with so many parties and conflicting interest (did I also mention the rebels, the space pirates, the neutrals, the minor houses...), the tasks will include capturing the city planet and imperial throne world of capital and forcing the galactic pope to crown you as the divine immortal absolute imperial ruler, the ad infinitum of the galaxy.

technical:
It is programmed by myself in C, for windows using Directx libraries. It is designed to run on even early computers, it does not need a graphics card, and if your computer has a graphics card it has instructions not to use it, in technical terms it uses the HEL and not the HAL of direct draw, the advantage here is that it is uber portable and can run on nearly all version of windows, even NT or UNIX Winne emulators. The requirements are still in early stages, but the objective is to make the game run in the lowest possible configuration up. Windows and 64 megs should be fine. The game could probably run in 32 megs (with some adjustments, refer to the readme file of the download).

Graphics

The graphics file is located in the zip folder of the download as "grafix". the graphics are in bmp files. note that many are stored as 24bit, however the game will be 16bit in final draft. The game has a curious false isometric 3d effect for hexes. This was hell to program, but i think you will agree it was worth it, gives a good feel to the landscape. Some of the artist names are located in the readme, the temp location for credits. Yep, I have poached a bit of art from this site. the licence for the art (and game) is Open Software Licence 3.0.