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Tuesday, November 16, 2010 - 13:18

but seriously... who is going to make a yoga game ;)

Nintendo? :)

 

Tuesday, November 16, 2010 - 00:30

This commission is now in progress.

Monday, November 15, 2010 - 14:49

Can't really comment at the moment, since the link to the manual is dead and it looks too complicated to figure out while I'm at work. :)

Monday, November 15, 2010 - 14:42

D'oh.  My bad.  Fixed.

OpenGameArt.org regrets the error.  :)

Monday, November 15, 2010 - 11:21

Yo. :)

I appear to be getting an empty file when I try to download this.  Can you edit this post and re-upload the .blend?

Thanks,

Bart

 

Monday, November 15, 2010 - 11:09

In the past, I've found the cube2 map editing interface to be a bit weird to use...  have they changed it much in terms of usability?

Monday, November 15, 2010 - 10:51

I tried using Blender 2.5 for game creation a little while back and was stymied by the lack of any sort of mouse look function (beyond the poorly documented python scripting interface).  It's sad, because I'm used to the Blender interface -- although, as you said, the faces thing was annoying.  I should probably give Radiant a serious try.

Monday, November 15, 2010 - 09:28

Very nice so far.  Keep up the good work!

Bart

 

Friday, November 12, 2010 - 16:35

This is not an official entry.  I tried to do it in 15 minutes, but it ended up taking 45. :)

Requires the QML Viewer to run.  You can find it in the Qt SDK for your platform.

http://opengameart.org/sites/default/files/archive/gemgame.zip

Friday, November 12, 2010 - 10:16

Definitely reminiscent of SC2.  Nice work!

 

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