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Monday, November 15, 2010 - 09:28

Very nice so far.  Keep up the good work!

Bart

 

Friday, November 12, 2010 - 16:35

This is not an official entry.  I tried to do it in 15 minutes, but it ended up taking 45. :)

Requires the QML Viewer to run.  You can find it in the Qt SDK for your platform.

http://opengameart.org/sites/default/files/archive/gemgame.zip

Friday, November 12, 2010 - 10:16

Definitely reminiscent of SC2.  Nice work!

 

Tuesday, November 9, 2010 - 16:19

Sure, the OpenGameArt.org text with the site mascot.  I'll be changing in OGA 2.0.  Mockup here:

http://oga2.opengameart.org/mockup2

 

Monday, November 8, 2010 - 16:46

Maybe a picture of a badly-drawn stick figure with a sword and a shield, and a caption:

"Only you can prevent programmer art."

Friday, November 5, 2010 - 21:54

Blender can load 3ds files fine, as far as I know.

Friday, November 5, 2010 - 19:20

@Pompei:  I'm not sure what the rationale for that would have been, or who said it.  At the moment, I think it would be a really good idea.

Please also bear in mind that there are a lot of different people around here with varying opinions, none of whom completely speak for the whole community (that goes for me, too).  So it's not likely that the same person who said it would be a bad idea is now saying it's a good one. :)

Regardless, I think it might be a good idea to bring in 0AD's content, with their permission.

 

 

Friday, November 5, 2010 - 19:17

Also, what I think is seriously lacking, is an "advanced search", I cannot even say what kind of art I want to search! (Or am I being blind?)

No, you're not being blind.  That's a serious oversight on my part that needs to be rectified.

Bart

 

Friday, November 5, 2010 - 18:05

One other note, on commission quality:

The artists we've commissioned have, as a rule, all been very open to comments.  My pixel art skills are iffy at best, so I don't have a perfect eye -- if you have comments on their art that might help them improve, my guess is they'll be happy to hear you out. :)

Bart

 

 

Friday, November 5, 2010 - 17:59

A couple of responses:

First, these are good comments, so I don't want to come off as defensive.  That said, many of these things have been considered in the past:

  • Art ratings were discussed and briefly implemented.  However, it was pointed out that it could discourage people from contributing if they end up getting hit with a low rating.  And as all artists know, very few people start out with an amazing amount of natural talent.  Sometimes it's best to nurture the people who alre already interested and get them to improve their work.  I'm not dead-set against adding ratings back in, but it's definitely something we've talked about, and the conclusin we arrived at was that favorites were better.  Also, be it favorites or ratings, our quality data will be better with a larger community.  Right now, there just aren't very many people rating art.
  • On bundling, I'm well aware of that issue and plan to address it in OGA 2.  It's not something I want to spend a ton of hours on right now and have to reimplement it.
  • As for art from other projects, I completely agree with you, but uploading all of that art takes time, which I don't exactly have in spades.  I have, for the record, asked for volunteers on multiple occasions to upload large amounts of art from projects, but while everyone seems to think that someone ought to do it, nobody really seems to want to do it.
  • Art commissions will continue.  Many projects need some kind of unique art, and commissions are really the only way to supply that.
  • Design bloat:  What page are you referring to?  The main page, or individual art pages?  The main page is always going to have more on it than just art.  I am not willing to negotiate on that point.  As for individual art pages, they could stand to be redesigned.  The latest mockup of OGA 2 (from a while ago) is here:  http://oga2.opengameart.org/mockup2/ (note that at the moment I have no design for the individual art pages)
  • Featured art is going to go away, or at least be moved into just another OGA 2 art group.  I've done very little with it.

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