I feel like I was having a discussion with some other folks at one point and discovered that there's already a standard metadata format for art. If this format already has the fields we're talking about (or can be extended to contain them), then it might be best to look into it. I just need to remember who it was that was talking about it. :)
Here's a random question... Have you tried pulling apart the blender source code and finding the functions that load a .blend file and parse it into usable data? That may be easier than rewriting it from scratch, depending on how tightly the code is integrated with the program.
They don't release new fonts very often, but when they do, they're always very solid, distinctive, and usable. Their latest font, Linden Hill, may be appropriate for a fantasy GUI (and honestly, I could see it working extremely well in a steampunk setting too).
Is that your horse model? If so, nice work! Is it licensed in such a way that we could put it on OGA? :)
As for the centaur, it's hard too tell too much without seeing more textures, but the skin color looks kind of pale and sickly at the moment. You might also consider doing a multires so you can model the torso at a higher resolution and get some more muscle definition, then do an AO map and a normal map on the low-res model.
(Not much of a 3D modeler, for the record, so take what I say with a huge grain of salt. :)
Fixed. Thanks for the heads up. :)
I feel like I was having a discussion with some other folks at one point and discovered that there's already a standard metadata format for art. If this format already has the fields we're talking about (or can be extended to contain them), then it might be best to look into it. I just need to remember who it was that was talking about it. :)
Here's a random question... Have you tried pulling apart the blender source code and finding the functions that load a .blend file and parse it into usable data? That may be easier than rewriting it from scratch, depending on how tightly the code is integrated with the program.
will update with new pics when i'm not logged in from my phone :)
With regard to fonts, I always keep an eye on these guys here:
http://www.theleagueofmoveabletype.com/
They don't release new fonts very often, but when they do, they're always very solid, distinctive, and usable. Their latest font, Linden Hill, may be appropriate for a fantasy GUI (and honestly, I could see it working extremely well in a steampunk setting too).
Bart
Check out my other posts on this subforum for videos of the engine in action. It's still coming along.
Bart
I'll come out and say what everyone is thinking: This GUI is awesome. Someone please use it in a game. :)
Is that your horse model? If so, nice work! Is it licensed in such a way that we could put it on OGA? :)
As for the centaur, it's hard too tell too much without seeing more textures, but the skin color looks kind of pale and sickly at the moment. You might also consider doing a multires so you can model the torso at a higher resolution and get some more muscle definition, then do an AO map and a normal map on the low-res model.
(Not much of a 3D modeler, for the record, so take what I say with a huge grain of salt. :)
Bart
A link to your site from this post would be handy. :)
Bart
Just a heads up for people following this topic... the request was actually filled back in mid November :)
http://opengameart.org/content/treasure-chests-32x32-and-16x16
http://opengameart.org/content/modified-32x32-treasure-chest
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