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Thursday, January 13, 2011 - 11:30

Greets!

Just a heads up, to clear up some ambiguity:

Are you only requiring credit for non-commercial use, or are you requiring that this sprite be used non-commercially?

In the former case, it's fine.  If you're saying the sprite can only be used for noncommercial purposes, that's incompatible with the licenses that we offer and we can't archive it here.

All that being said, I love the sprite.  Nice work! :)

Bart

 

Monday, January 10, 2011 - 14:08

I don't expect to win with this, but it needed to be done:

http://opengameart.org/content/arr

 

Thursday, January 6, 2011 - 15:06

Only by posting the picture at its original large size could I truly express the awesomeness of this barbarian.

That's my story and I'm sticking to it. :)

 

Wednesday, January 5, 2011 - 17:53

Sorry about that.  Fixed.

 

Wednesday, January 5, 2011 - 13:13

Thanks for the heads up.  That appears to have fixed the issue. :)

Bart

 

Tuesday, January 4, 2011 - 17:17

Nerd?  Me?

Uh-oh, they've found me out!

Tuesday, January 4, 2011 - 17:13

Hey folks.

When we update to OGA 2.0, we'll also accept game documents and ideas along with other game-appropriate documentation.

 

Tuesday, January 4, 2011 - 14:32

Fixed.  Thanks for the heads up. :)

Tuesday, January 4, 2011 - 10:14

I feel like I was having a discussion with some other folks at one point and discovered that there's already a standard metadata format for art.  If this format already has the fields we're talking about (or can be extended to contain them), then it might be best to look into it.  I just need to remember who it was that was talking about it. :)

Tuesday, January 4, 2011 - 10:13

Here's a random question...  Have you tried pulling apart the blender source code and finding the functions that load a .blend file and parse it into usable data?  That may be easier than rewriting it from scratch, depending on how tightly the code is integrated with the program.

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