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Friday, February 18, 2011 - 11:05

Honestly, the way I prefer to "crowdsource" on OGA is to *let* people submit stuff freely if I haven't officially given someone the job, but also offer to officially guarantee the job to someone who applies for it (assuming I like their portfolio).  That gives me the best of both worlds -- I can "crowdsource" in a way that lets people casually submit things without applying, but also give artists a guarantee that they'll get paid if they're interested in taking the time to apply.

 

Wednesday, February 16, 2011 - 08:22

A word on license "compatibility":

The FSF has specifically stated that it's okay to bundle non-GPLed content (such as game assets) with a GPLed program, provided that the license allows for free distribution.  Every license we allow on here is Debian approved, so no content on OGA will ever prevent you from getting your work included in a major linux distro.

Bart

 

Monday, February 14, 2011 - 17:03

@Pequod:  Before anyone else does, I'd imagine. :)

Friday, February 11, 2011 - 10:48

I'm thinking that one way we might be able to make these plant packs usable in games is to render them as transparent pngs and use them as ground details.  Particularly handy is the fact that you can turn them to any angle you want, so you can take a single plant model and get a number of different viewing angles, thus preventing your details from all looking the same.  As you said, 9,000 polys may be a bit much for a shrub, particularly if you're showing dense vegetation.

Friday, February 11, 2011 - 02:00

Your troll grade: D+.

My advice if you want to do better is start out with a more sound premise.  String people along for a bit and lead them into your contraversial opinion, don't just jump out there with it.  Much to learn you still have.

Wednesday, February 9, 2011 - 11:35

Wow.  I would have thought that it would be too difficult to write music on a phone. :)

As far as FL Studio goes, I'm quite fond of it myself -- it's where I do pretty much all of my composition.

Wednesday, February 9, 2011 - 09:36

Hey, very nice work!  This would be excellent in a sci-fi action game. :)

I'm listening to your album on Soundcloud now, and I'm really enjoying it.  Out of curiosity, what software/hardware did you use?

Peace,

Bart

 

Tuesday, February 8, 2011 - 23:24

Yup.  Adding new medals is a lot less of an ordeal now.

Tuesday, February 8, 2011 - 11:58

I was actually thinking I'd make a few more, since this one ended up being more popular than I expected.

 

Wednesday, February 2, 2011 - 18:37

Nice pose in the preview pic, particularly with the lighting angle.  Looks like he's about to be abducted by aliens.  :)

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