Very good ... We are a group of Indie developers a newbie (newly created) ... To complete the group, so we only need the role of Programmer and Graphic / delDiseñador Modeler / Animator (single graphic designer can do all three ) ... We have other roles, and well, the contact would be via Skype, and we get to develop as soon as possible ...
Programming languages are C + + or C #, depends on the programmer ... The truth is we need it urgently, and wanted to know if anyone was interested in it ...
I want to emphasize that it is not a paying job, but try to publish the game ...
Would releasing the art itself as CC-BY-SA and warning people that the actual characters are CC-BY-NC-SA, and that they would still have to ask permission for commercial use be legal and okay?
Sorry, no.
If not, could you please point me to a site that allows CC-BY-NC-SA art to be submitted?
The first site that comes to mind is deviantART. While it's not specifically for video games, they have a wider selection of CC licenses available. If you want to draw attention to them, I recommend announcing them on the gameassets subreddit. You're also welcome to mention them (and link to them) in the descriptions of your submissions here.
We don't allow any NC licneses on OpenGameArt. It's okay for the artist to state that they prefer their work not be used commercially, but it's not legally binding.
@resw67: Out of respect for this artist, I'd advise you not to use this work in your game; however, it's still legal for you to do so. In general, CC-BY-SA doesn't prevent you from using a work commercially, so it's not necessary to look for specifically CC0 works.
So, I like where you went with the red and the dark purple, but I feel like now the oranges are a bit too loud to work in skin, wood, or earth tones (see the Secret of Mana picture for what I mean). From a practical standpoint, is there an advantage to having the orange colors be that saturated? Would the red ramp still work reasonably well with the original orange colors?
Your demonstration explained what you were going for pretty well. Can you post an indexed color image that uses your version of the palette? I'd like to test it out on some images and see what happens.
One of the things that I don't really like about the other multi-use palettes is the lack of a really intense red. I could see about merging the two very dark blue-green colors together and adding a more subdued red, then pushing that purple color a bit more toward blue.
The deficiency there was with my choice from among the existing colors. I chose a different brown from the palette. Same with the red... now that I've picked out better colors for the other (non-red) bricks, I think it works reasonably well. What do you think?
So, here's an attempt to address the shortcoming of excessive contrast in brown colors... I removed an off-white and replaced it with another brown in between the second and third brightest brown tone, since the orange that was already there wasn't really working as part of that ramp.
Google translate says:
Greets. :)
Would releasing the art itself as CC-BY-SA and warning people that the actual characters are CC-BY-NC-SA, and that they would still have to ask permission for commercial use be legal and okay?
Sorry, no.
If not, could you please point me to a site that allows CC-BY-NC-SA art to be submitted?
The first site that comes to mind is deviantART. While it's not specifically for video games, they have a wider selection of CC licenses available. If you want to draw attention to them, I recommend announcing them on the gameassets subreddit. You're also welcome to mention them (and link to them) in the descriptions of your submissions here.
Greets.
We don't allow any NC licneses on OpenGameArt. It's okay for the artist to state that they prefer their work not be used commercially, but it's not legally binding.
@resw67: Out of respect for this artist, I'd advise you not to use this work in your game; however, it's still legal for you to do so. In general, CC-BY-SA doesn't prevent you from using a work commercially, so it's not necessary to look for specifically CC0 works.
Ah, good point. I'll try some other scenes.
So, I like where you went with the red and the dark purple, but I feel like now the oranges are a bit too loud to work in skin, wood, or earth tones (see the Secret of Mana picture for what I mean). From a practical standpoint, is there an advantage to having the orange colors be that saturated? Would the red ramp still work reasonably well with the original orange colors?
Your demonstration explained what you were going for pretty well. Can you post an indexed color image that uses your version of the palette? I'd like to test it out on some images and see what happens.
The last color analysts I posted is current. I was playing with it a bit after that, but I'm not satisfied with the changes.
One of the things that I don't really like about the other multi-use palettes is the lack of a really intense red. I could see about merging the two very dark blue-green colors together and adding a more subdued red, then pushing that purple color a bit more toward blue.
The deficiency there was with my choice from among the existing colors. I chose a different brown from the palette. Same with the red... now that I've picked out better colors for the other (non-red) bricks, I think it works reasonably well. What do you think?
So, here's an attempt to address the shortcoming of excessive contrast in brown colors... I removed an off-white and replaced it with another brown in between the second and third brightest brown tone, since the orange that was already there wasn't really working as part of that ramp.
What do you think?
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