All of the art here is royalty free and can be changed if you follow the terms of the license. Check which license the art is using, because some licenses place restrictions on using the art with DRM or require you to share you changes to the art under the same license.
If you have questions about a specific art license, I can try to answer them, although I'm not a lawyer.
Every painting program, for instance. Almost any modern program that can open an image can open a png. It's a very common format.
You linked some specific images in the forum. I'm asking to see those because I get the feeling from the comments there that you're trying to use sample images instead of actual tiles. It might help me walk you through the process if I know exactly what it is you're trying to open and how you want to use it.
I haven't used the program you're talking about (I'm assuming you mean Clickteam Fusion 2.5), but what I can tell you is that png is just an image file format, like gif or bmp. When you import them as a tileset, you'll have to tell the program what size the tiles are (16x16, 32x32, etc), and I don't know how to do that offhand because I've never used it before.
I actually went googling and found a thread on their forum from today (I'm assuming you're the person who posted it). This answer here looks promising:
"Add an active object to your frame. Double-click it to go to the animation editor. Press Ctrl+O or click the Folder icon to open an existing image. Select the tile map you want to use, click okay, and then in the Import Options screen that comes up, select Import animation and also Sprite sheet and then enter the size of the tiles."
I might be able to be more helpful if I knew what images you're trying to import, but I need a forum account to even view them. Can you attach them here?
As long as you're not deliberately unclear or misleading about your conditions, you're free to post this here. If people don't like your conditions, they're free to not take you up on them (or criticize them, for that matter, as long as they can do it without being needlessly rude).
@Hydroque: While in general this is an english language forum, I'd prefer to translate peoples' posts rather than be a jerk about it. This request isn't any different from plenty of others that we get, so I don't see the point in being rude to them about it.
Very good ... We are a group of Indie developers a newbie (newly created) ... To complete the group, so we only need the role of Programmer and Graphic / delDiseñador Modeler / Animator (single graphic designer can do all three ) ... We have other roles, and well, the contact would be via Skype, and we get to develop as soon as possible ...
Programming languages are C + + or C #, depends on the programmer ... The truth is we need it urgently, and wanted to know if anyone was interested in it ...
I want to emphasize that it is not a paying job, but try to publish the game ...
Would releasing the art itself as CC-BY-SA and warning people that the actual characters are CC-BY-NC-SA, and that they would still have to ask permission for commercial use be legal and okay?
Sorry, no.
If not, could you please point me to a site that allows CC-BY-NC-SA art to be submitted?
The first site that comes to mind is deviantART. While it's not specifically for video games, they have a wider selection of CC licenses available. If you want to draw attention to them, I recommend announcing them on the gameassets subreddit. You're also welcome to mention them (and link to them) in the descriptions of your submissions here.
All of the art here is royalty free and can be changed if you follow the terms of the license. Check which license the art is using, because some licenses place restrictions on using the art with DRM or require you to share you changes to the art under the same license.
If you have questions about a specific art license, I can try to answer them, although I'm not a lawyer.
Yes.
Every painting program, for instance. Almost any modern program that can open an image can open a png. It's a very common format.
You linked some specific images in the forum. I'm asking to see those because I get the feeling from the comments there that you're trying to use sample images instead of actual tiles. It might help me walk you through the process if I know exactly what it is you're trying to open and how you want to use it.
I haven't used the program you're talking about (I'm assuming you mean Clickteam Fusion 2.5), but what I can tell you is that png is just an image file format, like gif or bmp. When you import them as a tileset, you'll have to tell the program what size the tiles are (16x16, 32x32, etc), and I don't know how to do that offhand because I've never used it before.
I actually went googling and found a thread on their forum from today (I'm assuming you're the person who posted it). This answer here looks promising:
"Add an active object to your frame. Double-click it to go to the animation editor. Press Ctrl+O or click the Folder icon to open an existing image. Select the tile map you want to use, click okay, and then in the Import Options screen that comes up, select Import animation and also Sprite sheet and then enter the size of the tiles."
I might be able to be more helpful if I knew what images you're trying to import, but I need a forum account to even view them. Can you attach them here?
@jalgames
As long as you're not deliberately unclear or misleading about your conditions, you're free to post this here. If people don't like your conditions, they're free to not take you up on them (or criticize them, for that matter, as long as they can do it without being needlessly rude).
I went ahead and unpublished this thread, so it shouldn't be visible to other people anymore.
@jalgames: Hydroque's opinions don't represent the opinions of the OpenGameArt community. There's nothing wrong with your post.
@Hydroque: I'm seeing a lot of unnecessary rudeness from you in your recent comments. That may be acceptable in other communities, but it isn't here.
@Hydroque: While in general this is an english language forum, I'd prefer to translate peoples' posts rather than be a jerk about it. This request isn't any different from plenty of others that we get, so I don't see the point in being rude to them about it.
Google translate says:
Greets. :)
Would releasing the art itself as CC-BY-SA and warning people that the actual characters are CC-BY-NC-SA, and that they would still have to ask permission for commercial use be legal and okay?
Sorry, no.
If not, could you please point me to a site that allows CC-BY-NC-SA art to be submitted?
The first site that comes to mind is deviantART. While it's not specifically for video games, they have a wider selection of CC licenses available. If you want to draw attention to them, I recommend announcing them on the gameassets subreddit. You're also welcome to mention them (and link to them) in the descriptions of your submissions here.
Pages