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Tuesday, September 7, 2010 - 12:26

I wasn't aware of this until a few minutes ago, but apparently burningwell.org has a ton of public domain texture photos.  The textures album can be found here:

http://www.burningwell.org/gallery2/v/textures

Their main site is, of course:

http://www.burningwell.org/

 

Tuesday, September 7, 2010 - 12:24

Firefox 4 for Linux doesn't have WebGL enabled, so I can't check your demo out here at work.  However, it would be really awesome if there were some way we could use it to allow people to preview 3D art.  If you'd be up for it, in the near future, I'd like to work with you to do this.

Peace,
Bart

Monday, September 6, 2010 - 21:07

Here are some miscellaneous city/town details to make your scenes a bit more realistic.

http://opengameart.org/content/18-high-res-miscellaneous-texture-and-det...

Monday, September 6, 2010 - 20:52

Nice work so far. :)

One thing I might suggest is turning on the smooth surface modifier, along with edge split.  That should make it so that your sharp angles stay sharp, but the very mild angles (like for your engines in the back) will be rounded out.

The other thing you might try when you texture it is to use a specular map.  If you take a look at a lot of pictures of spaceships, you'll notice that they're made up of small metal panels, and there are subtle differences in reflectivity from panel to panel.  A specular map gives you this effect and adds a lot to the ship.

Monday, September 6, 2010 - 15:57

Here's a set of ground textures, including roads, bricks, tiles, and concrete.

http://opengameart.org/content/45-high-res-ground-texture-photos

Monday, September 6, 2010 - 15:42

Here's a bunch of metal things, including storm sewer grates, storm sewer covers, pipes, etc.

http://opengameart.org/content/45-high-res-metal-and-rust-texture-photos

Friday, September 3, 2010 - 11:25

Very nice! :)

Wednesday, September 1, 2010 - 14:27

My site depends heavily enough on Views that I had to wait for it to work before I started seriously working on the port.  From the Views module page, it appears that the port exists now, although it's still in active development.  I'll try it out and see if it's workable enough to start porting.

Bart

Tuesday, August 31, 2010 - 14:08

I often try to imagine playing a video game when I listen to music that people upload to OGA. In this case, it's an intense, top-down space shooter. Nice work! :)

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