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Monday, August 30, 2010 - 10:59

Procedural materials can be exported, although you lose a certain amount of detail in the process. What I'll have to do is bake the color, normal, and specular maps onto a 1x1 plane and then export those. They'll be limited by resolution, and they won't tile. The procedural texture can of course be extracted from the .blend file. :)

Sunday, August 29, 2010 - 17:59

...and some piles of gold coins, rendered in Blender.

http://opengameart.org/content/isometric-gold-coin-piles

Sunday, August 29, 2010 - 17:30

A pile of gold.  Most of the work went into creating the node-based texture.

 

http://opengameart.org/content/pile-of-coins-w-procedural-node-material-...

Friday, August 27, 2010 - 23:25

The old ones drop off after 30 days, so there's no reason to give up. That said, WeaponGuy is clearly rocking.

Friday, August 27, 2010 - 00:17

Unfortunately, the ethanon engine isn't ported to Linux just yet...  the code that it runs on top of doesn't support OpenGL at the moment, so it's tied to Windows.  Too bad, too, because it looks amazing.

Thursday, August 26, 2010 - 16:49

Just a heads up. www.cubecreate.com leads to a test page. You might want to instead forward it to cubecreate.com, which works. :)

Bart

Thursday, August 26, 2010 - 03:05

Hey pfunked, can you re-link your blender template file for OSARE?

Friday, August 20, 2010 - 19:29

The edgeloops are so-so at best.  I think in general you ultimately have to retopo when you make a mesh that way, but I could be wrong.  I might ask on the zbrush forum.

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