I haven't done much work with 3D stuff, but in order to texture things, you need to UV unwrap them first, right? Can you post them with the UV maps? It might make the prcess a bit faster.
I've added a captcha to the email contact form for anonymous users (and a captcha is required when creating an account, too). If someone happens to get through this, let me know, and I'll make the filtering a bit more zealous.
Imagine a maze made up of a square grid, where you can move and rotate square pieces around to rearrange the maze. This maze is inhabited by one panicked human and several evil robots who want to eat the human. Anyway, the catch is, you don't control the human, who runs around at random. Instead, you need to "herd" the human toward the exit, while keeping the evil robots away so they don't eat him, and you do all of this by rearranging the maze in real time.
Same deal as above. :)
http://opengameart.org/content/nature-hand-pointers
Blarumyrran submitted this to OGA for the challenge but didn't post it here, so I thought I'd do so on his behalf:
http://opengameart.org/content/pixelart-menu-with-a-naturery-hand-shooti...
I don't like this one quite as much, but it's borderline worthwhile. :)
http://opengameart.org/content/earthspike-spell-animation
http://opengameart.org/content/leaf-spell-animation
I don't see a version on CC-BY... can we use 3.0?
Thanks!
Bart
I haven't done much work with 3D stuff, but in order to texture things, you need to UV unwrap them first, right? Can you post them with the UV maps? It might make the prcess a bit faster.
Bart
Try it now. If it still doesn't work, let me know.
Bart
I've added a captcha to the email contact form for anonymous users (and a captcha is required when creating an account, too). If someone happens to get through this, let me know, and I'll make the filtering a bit more zealous.
Bart
Go for it, and post a link when you're done. I'd love to see what you come up with. :)
Consider this game idea completely free to use and alter however you see fit.
Bart
Imagine a maze made up of a square grid, where you can move and rotate square pieces around to rearrange the maze. This maze is inhabited by one panicked human and several evil robots who want to eat the human. Anyway, the catch is, you don't control the human, who runs around at random. Instead, you need to "herd" the human toward the exit, while keeping the evil robots away so they don't eat him, and you do all of this by rearranging the maze in real time.
That's my game idea. :)
Bart
Pages