@surt: I definitely want to fix the issue you mentioned.
As far as crowd-funding goes, I figure I'll set a minimum goal for one month's worth of work, then add stretch goals to do additional months. Ideally, it would be nice to fund OGA as far ahead as possible, but we'll see how it turns out. I have no idea what kind of response there will be.
The critera for what would qualify as 'game ready' would have to be discussed among artists and developers.
@cdoty:
That would have to be up to the artists, however I could conceivably code something to allow artists to do that if they want. Also, CC-BY isn't particularly restrictive, since all it requires is credit. The only exception is for platforms like iOS that have built-in DRM. If you're developing games for PC or Android, CC-BY shouldn't really get in your way.
Even allowing other people to do it, we'd still probably end up with inconsistent labeling. It's something to think about, though. If we could set up standards for each category and then get people to actually *read* them before they categorized stuff, it might work.
The texture library definitely needs some more work, and you have some good thoughts.
One note from a cursory read is this: The trouble with putting too many requirements on submissions is that if you make things too difficult, people just don't submit things at all. If someone has a library of 50+ textures they want to submit, they probably aren't going to want to sit down and rename all those files. Ultimately the result is that rather than taking the time to rename them, they just don't submit the textures at all, which is the worst outcome.
Also, if you let people categorize their own things, you'll end up with categories being applied very inconsistently, or people just dumping tons of (inappropriately categorized) stuff into one category.
Anyway, it's something to think about. I'd be happy to discuss it further. :)
8-bit color is 256 colors, but while the NES had an 8-bit processor, it did not have 8-bit color. I believe each 8x8 square had 2-bit color, which amounts to a total of 4 colors, and those colors were selected from a palette of 64 colors (which is why the NES could display more than 4 colors on screen at one time).
As I don't have time to fix it right now, I've removed it from the display version of the form. In any case, since we don't know which ones were checked intentionally and which ones weren't, once it is fixed I'm going to have to void out the data and ask artists to to back and select it if they want (time allowing, I'll create a button that will allow artists to do this to all of their work in one go).
(Having it be potentially incorrect is far worse than not having it at all.)
Note: I'm told that at least one person attempted to enter and it didn't show up. If this happened to you, please let me know here so I can figure out what the issue was.
@surt: I definitely want to fix the issue you mentioned.
As far as crowd-funding goes, I figure I'll set a minimum goal for one month's worth of work, then add stretch goals to do additional months. Ideally, it would be nice to fund OGA as far ahead as possible, but we'll see how it turns out. I have no idea what kind of response there will be.
@Duion:
The critera for what would qualify as 'game ready' would have to be discussed among artists and developers.
@cdoty:
That would have to be up to the artists, however I could conceivably code something to allow artists to do that if they want. Also, CC-BY isn't particularly restrictive, since all it requires is credit. The only exception is for platforms like iOS that have built-in DRM. If you're developing games for PC or Android, CC-BY shouldn't really get in your way.
Even allowing other people to do it, we'd still probably end up with inconsistent labeling. It's something to think about, though. If we could set up standards for each category and then get people to actually *read* them before they categorized stuff, it might work.
The texture library definitely needs some more work, and you have some good thoughts.
One note from a cursory read is this: The trouble with putting too many requirements on submissions is that if you make things too difficult, people just don't submit things at all. If someone has a library of 50+ textures they want to submit, they probably aren't going to want to sit down and rename all those files. Ultimately the result is that rather than taking the time to rename them, they just don't submit the textures at all, which is the worst outcome.
Also, if you let people categorize their own things, you'll end up with categories being applied very inconsistently, or people just dumping tons of (inappropriately categorized) stuff into one category.
Anyway, it's something to think about. I'd be happy to discuss it further. :)
8-bit color is 256 colors, but while the NES had an 8-bit processor, it did not have 8-bit color. I believe each 8x8 square had 2-bit color, which amounts to a total of 4 colors, and those colors were selected from a palette of 64 colors (which is why the NES could display more than 4 colors on screen at one time).
You're right.
As I don't have time to fix it right now, I've removed it from the display version of the form. In any case, since we don't know which ones were checked intentionally and which ones weren't, once it is fixed I'm going to have to void out the data and ask artists to to back and select it if they want (time allowing, I'll create a button that will allow artists to do this to all of their work in one go).
(Having it be potentially incorrect is far worse than not having it at all.)
Note: I'm told that at least one person attempted to enter and it didn't show up. If this happened to you, please let me know here so I can figure out what the issue was.
Thanks. It was fun to make. :)
Really, can't even take half a second to type a few real words into the description box?
You are perfectly welcome to ask for clicks in your art descriptions here.'
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