If you would ban Flash, you would need to ban all other frameworks, which are not completely opensource.
The rules say that any code that can't be compiled and run on a 100% free and open source environment aren't allowed. This does effectively ban all frameworks that aren't completely open source as far as I know (correct me if I'm wrong). We're certainly not banning Stencyl specifically -- it just doesn't work given the rules of the contest, much like XNA or Unity.
I admittedly differ from the position of the FSF on this, as I don't personally take any issue with proprietary software. It's just that the contest is about Free (as in speech) Software. That was intended to be clear as part of the rules, and I'm sorry if it wasn't. I've updated the About page to be clearer about this too.
If a Flash games contest refused to accept non-flash games, would you feel that they're being zealous or inflexible?
Yes, but some works are licensed differently from others. Please check the licenses to be sure what the conditions are. :)
If you need help with a specific license, feel free to ask.
Bart
P.S. Just some basic info: The "easiest" licenses are CC-BY and cc0. CC-BY just requires that you credit the author, and cc0 doesn't even require credit (although as a courtesy to the author I'd recommend crediting).
I need to revise my statement. Even if Stencyl produces HTML5 or native code, we can only accept it if the version of Stencyl being used to generate the code is also 100% free and open source.
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Somehow I missed this post earlier. You do very nice work. :)
If you would ban Flash, you would need to ban all other frameworks, which are not completely opensource.
The rules say that any code that can't be compiled and run on a 100% free and open source environment aren't allowed. This does effectively ban all frameworks that aren't completely open source as far as I know (correct me if I'm wrong). We're certainly not banning Stencyl specifically -- it just doesn't work given the rules of the contest, much like XNA or Unity.
I'd rather avoid highlighting engines that would have to be shoehorned into 2D support. :)
@Nushio: That really comes off as kind of a blatant plug, particularly since jMonkeyEngine isn't really meant for 2D stuff. :)
I'd definitely like to see a full set of these. :)
Nice work :)
Didn't know you did 3D stuff too.
@DoctorMikeReddy
I admittedly differ from the position of the FSF on this, as I don't personally take any issue with proprietary software. It's just that the contest is about Free (as in speech) Software. That was intended to be clear as part of the rules, and I'm sorry if it wasn't. I've updated the About page to be clearer about this too.
If a Flash games contest refused to accept non-flash games, would you feel that they're being zealous or inflexible?
@Anon:
Yes, but some works are licensed differently from others. Please check the licenses to be sure what the conditions are. :)
If you need help with a specific license, feel free to ask.
Bart
P.S. Just some basic info: The "easiest" licenses are CC-BY and cc0. CC-BY just requires that you credit the author, and cc0 doesn't even require credit (although as a courtesy to the author I'd recommend crediting).
I need to revise my statement. Even if Stencyl produces HTML5 or native code, we can only accept it if the version of Stencyl being used to generate the code is also 100% free and open source.
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