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Wednesday, March 18, 2015 - 21:50

Well it's not just one person; take a look at these:

http://opengameart.org/forumtopic/download-super-newbie-question

http://opengameart.org/content/epic-fantasy-music

http://opengameart.org/forumtopic/how-to-download-sound-files-on-this-site

http://opengameart.org/content/windmill

http://opengameart.org/forumtopic/download-music

http://opengameart.org/forumtopic/help-with-downloading-the-files-0

http://opengameart.org/forumtopic/download-help

I believe we should make things easy and foolproof when we can and it doesn't detract from anything else, because why not? And in this case we can: by improving the styling, whether it's link colours as OP suggested or some other method.

The reference to "bikeshedders" was made in haste but what I meant to say is, debating what colours to use is the kind of trivial matter that attracts more noise than signal, so it's better to just get a single competent designer to come up with a solution and implement it.

Sunday, March 15, 2015 - 23:58

Thanks for this; this background is used in the game FreeBlocks

Video: https://www.youtube.com/watch?v=X4zXAk4pyx4

Thursday, March 12, 2015 - 16:25

Very nice; this is used in the game FreeBlocks by the way: https://github.com/dorkster/freeblocks

Here's a video: https://www.youtube.com/watch?v=ARM0KPaD7sQ

Thursday, March 5, 2015 - 13:42

The complaint is valid and comes up every now and then. Realise that a few people who bother to complain about it, means there's a silent majority who can't figure it out and give up.

Maybe a different link colour will work, but there are other methods like adding a border around the download list. This is a UX question and is better left for professionals rather than bikeshedders.

There's another related complaint that sometimes clicking the links will open up a media player rather than download. This can be fixed on the server by setting .htaccess accordingly: http://www.htaccess-guide.com/ensuring-media-files-are-downloaded-instea...

Wednesday, March 4, 2015 - 15:35

After submitting your art, I highly recommend adding useful tags as they will greatly improve the visibility of your work. Basically put yourself in the shoes of a game maker looking for art for her game; she will have very specific requirements for that art so if you tag accordingly, your art will appear at the top of the search results.

For pixel art, the tile size is a very obvious one, as 16x16 works poorly when upscaled to 32x32, and downscaling is poor too because pixel art is finicky like that. Another important one is perspective - top down, side view (platformer), isometric. Sometimes palette is important (e.g. the dawnbringer palette seems popular), but if you're not too picky you can always do a palette replacement.

Tags about the kind of game that the art will fit in, are generally useful. Staves and wizard hats don't fit in sci-fi games, hence tags like "sci-fi" or "fantasy" are good.

When you have room, include a few items in your art pack in the tags. A lot of the time, a game maker will be looking for a specific piece of art - maybe a statue, or a lamp - and including those in your tags will make you stand out. For example, you migh create a "military vehicles" art pack, but if you include "tank" and "jeep" in your tags, you'll get more hits. The best submissions I find via searching often have loads of tags.

So have as many tags as you can think of, especially those that are relevant for your audience.

Wednesday, March 4, 2015 - 01:52

This track is excellent! I've stitched this (and song18 - http://opengameart.org/content/crystal-cave-song18) together in a seamless loop for FreeBlocks, an open source match-3 game here: https://www.youtube.com/watch?v=X4zXAk4pyx4

FreeBlocks project: https://github.com/dorkster/freeblocks

The track is stored here: https://github.com/dorkster/freeblocks/blob/master/res/sounds/music_jewe...

The tracks work well together since they are in the same key and mode, and have similar instrumentation. If you don't mind, please include this file in your submission!

P.S. good luck with your game

Wednesday, February 4, 2015 - 14:01

More of a Japanese gong I'd say, since it is mounted on a torii.

Tuesday, January 6, 2015 - 13:14

Here are some concrete things you can do:

- I see you are on the Battle for Wesnoth credits: http://wiki.wesnoth.org/Credits#Music but you have a personal website too: http://mattiaswestlund.net/ Why isn't your name directly linked to your website? I don't know about the bureaucracy there but I'd be screaming about not having those credits linked directly to your profile. Same goes for every prominent place that you are credited. Also, do you often use the "cerendir" handle? I'd list that prominently along with your real name.

- Your personal website itself doesn't show the most relevant information first: who are you and why should I care? In your case, you should show your notable projects and works clearly, at the front. Instead most of the real estate is devoted to a personal blog, and only people who already know you would care to read that stuff. Contrast instead with say, Bill Brown: http://billbrownmusic.com/index.php yes it's an ugly design but it clearly shows the major works he's involved with: movies, TV, games, so I know exactly why I should care about this person. So the priority of information that you should be showing is: projects, music, recent news / blog, and everything else, and don't hide the most important information behind menu links.

- I see you've recently moved to soundcloud: https://soundcloud.com/mattiaswestlund this is smart because it's a superior platform for music, and increases your exposure since people can add you to their playlists, or get linked via recommendations, increasing drive-by traffic. Not to mention the time-based commenting system so people can constructively criticise your work. Except, you only have two tracks on there. I assume you're in the process of uploading your complete portfolio there?

- And what about OGA? You should also add your complete portfolio here (or at least those you're willing to share under libre licenses). OGA is a small but dedicated community, even mediocre works eventually get a few comments. Your works would be among the highest quality music here so I'd expect a lot of useful feedback.

Friday, October 17, 2014 - 20:22

Nice pack; whilst working on a GCW-Zero port I made some buttons for that device, hope it's useful: http://opengameart.org/content/gcw-zero-buttons

(Also licensed as CC0)

Please include this in your pack!

Monday, October 13, 2014 - 01:43

This music was perfect! I've used this in a game for pyweek, thanks!

https://pyweek.org/e/Slappa/

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