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Monday, October 13, 2014 - 01:43

This is a nice relaxing music! I've used this in a game for pyweek, thanks!

https://pyweek.org/e/Slappa/

Monday, October 13, 2014 - 01:42

I've used these (and the various monster sprites too) in a game for pyweek, thanks!

https://pyweek.org/e/Slappa/

Tuesday, October 7, 2014 - 21:14

Could you please combine all the "Anime Girl" sprites into one? Not necessarily one spritesheet, but one art submission (you can have multiple files per submission). That would make it easier to search.

Sunday, October 5, 2014 - 17:56

Thanks Arsonide, but the dog spritesheet seems to have alpha for the dog sprites as well. Here's a fixed version.

Thursday, September 11, 2014 - 23:39

I think some vertical features would be nice; this one looks too much like a piece of layered cake :P

Tuesday, September 9, 2014 - 19:48

These look pretty nice; I think it'll be better if you combined them into a single entry, as I'd imagine most people would want to use many of them together, and they're very similar too.

What program did you use to make these? It would be great to also have the sources (e.g. .blend if you used blender), so people could try using different lighting, for example.

Saturday, September 6, 2014 - 04:31

I love the statue! I made a 16x16 version and had to chop off the arms and shrink the horns, but even then it still looked badass :)

Friday, September 5, 2014 - 19:51

You should replace the [LICENSOR] in the BSD license with your name.

Also, could you also share this under OGA-BY?

http://opengameart.org/content/oga-by-30-faq

Tuesday, September 2, 2014 - 00:39

Reposting from a freegamedev forum thread:

When looking for music for a game, I look for two things in particular: mood and theme.

Mood depends on the gameplay. Is it fast-paced, or relaxed? Is it during a build-up, or a climactic boss-battle? Is it a creepy/horror section, or a wide-open arena?

To give a few examples, creepy music is often arhythmic and atonal. Boss battles are fast but full of tension and most likely in a minor key.

Theme is less important but must fit with the game's setting. Fantasy/medieval settings would often feature orchestral instruments and maybe period instruments like lutes or lyres; sci-fi settings often have lots of synths. Forests might be backed with Celtic music, deserts with Arabic music - very cliche I know.

Hope this helps.

Sunday, July 20, 2014 - 04:24

Thanks for this awesome tileset! I've used it in a jam:

http://congusbongus.itch.io/drunken-viking

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