A lot of dev start their career by trying to make an MMO game or some sort but after finally realising that an MMO was a bad idea to start a career because of the cost and time of making one. They didn't finish it but use their experience and knowledge for a smaller scale game until they had the team and time to create the dream game they want. Yeah you could say the word MMO bring fear to most dev.
Sorry Julius. You should see the joint topology of this one. It's wicked sick. I had less trouble skinning him. I might as well learn from it.(not the proportion thought. Ofc yours is better for less tough character.) I'll see if I use yours in my next model. The doctor ^^
I get different reaction with the dev regarding the proportion. They said the leg was too small. But I can't seem to see it as a problem. It hard to to edit the vertices when I came as far as rigging and skinning stage now. As a reminder for myself when using the base mesh, Edit the leg or the head for better proportion. But I see that TF2 playermodels were all had different or extreme proportion. Maybe it was the style.
Shirish@LOL
Yeah the seam won't be that visible since the engine will blur the texture a few resolution unless the player opted for hi quality texture.
A lot of dev start their career by trying to make an MMO game or some sort but after finally realising that an MMO was a bad idea to start a career because of the cost and time of making one. They didn't finish it but use their experience and knowledge for a smaller scale game until they had the team and time to create the dream game they want. Yeah you could say the word MMO bring fear to most dev.
i was aiming for a pack enough to make a game with that artstyle. I'm a Zelda Fan too XD
thanks, I was practicing this artstyle for some time now.
Made this model out of one of your weapon sketch. Just for texturing practices. Thanks for the Sketches, I may made more of this.
Sorry Julius. You should see the joint topology of this one. It's wicked sick. I had less trouble skinning him. I might as well learn from it.(not the proportion thought. Ofc yours is better for less tough character.) I'll see if I use yours in my next model. The doctor ^^
Well @Julius that was the best base mesh I could find in this site. It is a good one I think only need a little tweak.
they were programmer not an artist lol
I get different reaction with the dev regarding the proportion. They said the leg was too small. But I can't seem to see it as a problem. It hard to to edit the vertices when I came as far as rigging and skinning stage now. As a reminder for myself when using the base mesh, Edit the leg or the head for better proportion. But I see that TF2 playermodels were all had different or extreme proportion. Maybe it was the style.
Shirish@LOL
Yeah the seam won't be that visible since the engine will blur the texture a few resolution unless the player opted for hi quality texture.
Thanks y'all.
I <3 it. Imported it into one of my old game.
http://www.indiedb.com/members/wind-astella/images/threat
I use this here for mod: http://quadropolis.us/node/4090
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