None taken, I actually agree with you. I was just following the concept for this one, if you want though I can do a lower poly of it, shouldn't take long. I made this one for ancient beasts and silhouette smoothness was higher priority than poly count by what I understood. Shouldn't take more than a few minutes to make a lower poly version that would be 5k tris or less.
The file was missing the saved keyframes. There is really just one animation for this one but the rig makes it easy to make new ones. I added both the gif animation and the blend file containing my saved key frames that I used to make the gif and these should work fine. The IRC channel should work fine.
thank you
correct, fixed it
Thank you
Thank you
None taken, I actually agree with you. I was just following the concept for this one, if you want though I can do a lower poly of it, shouldn't take long. I made this one for ancient beasts and silhouette smoothness was higher priority than poly count by what I understood. Shouldn't take more than a few minutes to make a lower poly version that would be 5k tris or less.
Sweet! Thank you for letting me know. I'll follow the development.
I'm glad that this has been useful for you. Thank you.
I'm glad that this has been useful for you. Thank you.
The file was missing the saved keyframes. There is really just one animation for this one but the rig makes it easy to make new ones. I added both the gif animation and the blend file containing my saved key frames that I used to make the gif and these should work fine. The IRC channel should work fine.
What is the polygon count you want in the models?
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