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Sunday, April 19, 2020 - 17:55

Looks great

Friday, January 25, 2019 - 17:06

Yes, go ahead

Wednesday, April 13, 2016 - 15:21

Yes, you can use it

Sunday, January 10, 2016 - 17:27

Thanks for letting me know. That tutorial looks really good by the way.

Thursday, October 1, 2015 - 22:37

This one isn't

Thursday, July 30, 2015 - 19:48

Thank you

Monday, July 27, 2015 - 22:35


Friday, June 12, 2015 - 10:16

To turn it to 3d, I just looked at the picture and sculpted it. I wasn't really trying to make it look like cheese though like the original had the intention to do. I was a little loose on how close I followed the reference but it is clearly based on the reference as you noted.

Wednesday, May 6, 2015 - 03:26

Thank you. This is a higher poly model (about 21k tris or 11k quads) intended to be used as a boss or as normal character in a PC game or to make 2D game animation sequence. However, there is room for getting it to lower poly counts. If you decide to do that I'd use Meshlab to decimate the body, not the guns, using the texture option to keep the UVs and textures still usable. I say not the guns beause they already started to look a little square even at the poly count it currently has. 

Sunday, April 12, 2015 - 11:20

I added a link for just textures, sorry for the delay, I was not notified of your message.