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Sunday, November 18, 2012 - 19:45

This is nice. Darkplaces with fancy CSQC can be done to assemble the pieces together with different colors for sure.

Saturday, November 10, 2012 - 23:40

Some of the sketches are inspiring. Thanks!

Saturday, November 10, 2012 - 23:28

1694 polygons is a lot of poly for a 'low poly' model

you could also use icospheres to save and also use less of a subdivision for the hands

 

 

Wednesday, November 7, 2012 - 19:28

Some of the likenesses are actually striking. Did you really pixel them from scratch in blind spirit from nothing but a 8x8 canvas?

 

I personally would use them (I love 8x8), but then i'd be accused of stealing fonts from old games. I'm a fan of the games the fonts pay tribute to, but it's also potential 'dfsg-bait' to similarity.

Friday, September 21, 2012 - 21:46

Reminds me of Constructor 2.

Sunday, September 2, 2012 - 00:03

i'm imagining...............

 

 

 

.............R*mbo pulling back an explosive arrow slowly then releasing it

Saturday, September 1, 2012 - 22:57

What makes you think I am submitting someone elses' game?

Sunday, July 29, 2012 - 09:18

Cows vs. cars equipped with car alarms

Thursday, June 21, 2012 - 22:43

Derivative labels are still obvious, even more so with the layer names i.e. "Zelda", "Starfox", etc.

 

 

Sunday, April 22, 2012 - 19:54

Indiedb.com might be a good look.

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