Some of the likenesses are actually striking. Did you really pixel them from scratch in blind spirit from nothing but a 8x8 canvas?
I personally would use them (I love 8x8), but then i'd be accused of stealing fonts from old games. I'm a fan of the games the fonts pay tribute to, but it's also potential 'dfsg-bait' to similarity.
This is nice. Darkplaces with fancy CSQC can be done to assemble the pieces together with different colors for sure.
Some of the sketches are inspiring. Thanks!
1694 polygons is a lot of poly for a 'low poly' model
you could also use icospheres to save and also use less of a subdivision for the hands
Some of the likenesses are actually striking. Did you really pixel them from scratch in blind spirit from nothing but a 8x8 canvas?
I personally would use them (I love 8x8), but then i'd be accused of stealing fonts from old games. I'm a fan of the games the fonts pay tribute to, but it's also potential 'dfsg-bait' to similarity.
Reminds me of Constructor 2.
i'm imagining...............
.............R*mbo pulling back an explosive arrow slowly then releasing it
What makes you think I am submitting someone elses' game?
Cows vs. cars equipped with car alarms
Derivative labels are still obvious, even more so with the layer names i.e. "Zelda", "Starfox", etc.
Indiedb.com might be a good look.
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