I think that the comparison between Unity and UE5 is similar to comparing Logic Pro against Fruity Loops Studio.
Ease of use combined with accessibility make FL Studio users generate, at large, some of the worst projects you can come across. Logic Pro being a more complex DAW with much finer and sensitive tools at the user's disposal means that the average quality of production coming out simply out performs the FL users. I've seen this in full practice for well over a decade now. If you can't tell, I'm much more versed in audio rather than programming/development.
That being said, you've got extensive knowledgte on how all of this works. Got any decent content creators I can absorb or any insight on what specifically to learn for a turn-based RPG?
Yeah I had a strange feeling this would largely be the case so I probably won't get started with it.
Abyss Engine may be a ways off but I think it'll be better to wait for that one to be completed as well as Essial's tools. FLARE development is still possible but as a solo dev, this seems nigh impossible unless I spent the next several years learning different systems. From what I have read or heard, Diablo was largely made using automated systems that Brevik often had to create/tweak until the finished product is what they arrived at. We would need a whole team of people with the knowledge necessary to make these systems / tools so the process can be expedited somewhat.
I have several ideas for some games and I think I'm laying Retro ARPG down for a while until we get some new tools that are more friendly towards solo devs.
So I'd like to try this mod, but I actually have no idea how to use FLARE. I've had my eye on it for a few months now but no idea where to start. I started building some environments in GIMP and was trying to nail my aesthetic. I'm really shooting for the dark-fantasy theme as well.
It looks like you're several miles ahead of me in this so I'd love to see how you do some of this for your game.
I think that the comparison between Unity and UE5 is similar to comparing Logic Pro against Fruity Loops Studio.
Ease of use combined with accessibility make FL Studio users generate, at large, some of the worst projects you can come across. Logic Pro being a more complex DAW with much finer and sensitive tools at the user's disposal means that the average quality of production coming out simply out performs the FL users. I've seen this in full practice for well over a decade now. If you can't tell, I'm much more versed in audio rather than programming/development.
That being said, you've got extensive knowledgte on how all of this works. Got any decent content creators I can absorb or any insight on what specifically to learn for a turn-based RPG?
Yeah why bother there? Did you switch engines already? What did you switch to?
I will settle on PSX style JRPG in Godot or Unity. I haven't done much homework on the two.
Yeah I had a strange feeling this would largely be the case so I probably won't get started with it.
Abyss Engine may be a ways off but I think it'll be better to wait for that one to be completed as well as Essial's tools. FLARE development is still possible but as a solo dev, this seems nigh impossible unless I spent the next several years learning different systems. From what I have read or heard, Diablo was largely made using automated systems that Brevik often had to create/tweak until the finished product is what they arrived at. We would need a whole team of people with the knowledge necessary to make these systems / tools so the process can be expedited somewhat.
I have several ideas for some games and I think I'm laying Retro ARPG down for a while until we get some new tools that are more friendly towards solo devs.
So I'd like to try this mod, but I actually have no idea how to use FLARE. I've had my eye on it for a few months now but no idea where to start. I started building some environments in GIMP and was trying to nail my aesthetic. I'm really shooting for the dark-fantasy theme as well.
It looks like you're several miles ahead of me in this so I'd love to see how you do some of this for your game.
I'm also on MacOS.