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Sunday, May 18, 2014 - 08:25

Hi ynka, I'm downloading your game now. Thanks for letting me know!

Sunday, April 24, 2011 - 14:10

I'm making a Grandfather clock, it will be uploaded once the normal mapping is out of the way.


Thanks for the google cache link, forgot about that.


Also, does anyone know which is the best license for this project? They haven't specified one have they?


Edit: Made chest of drawers, oil lamp, 2 oil lamps chimney collection, dustbin, sink & walking stick.

Sunday, April 24, 2011 - 11:57

I was thinking that a couple of lamp bases with lots of shades and chimneys should be enough to hide any repetition.

Sunday, April 24, 2011 - 06:13

Lovely, thanks for the references ulf. A physicist friend of mine scolded me that due to the perspective in the original photo, I've modelled the base way smaller than any sane victorian would create. At the moment it's a fire-hazard.

Edit: I've fixed the small base and missing chimney issues.

Sunday, April 24, 2011 - 04:03

You're right, I've been thinking about this. Aren't the diffuse and Normal UV unwraps the same shape? If I share normal-maps between two parts, wouldn't the texture be the same too?


I'm a total newbie when it comes to UV unwrapping.

Friday, April 22, 2011 - 18:46

I'm having a creative outburst.

Friday, April 22, 2011 - 05:29

Wow, their forum has been unstable. I haven't been able to get it to load for a day now.