Sounds really great, since im not a dev, I can not intergrate this piece of art anywhere, but I'll run this track in the background while playing nostalgic games, (MIDI has it's charm of course, but I feel sick after listening to it for hours, so I really appreciate listening to your work)
well, first of all you have to make your pixel art more dynamic, even if its just a monster sprite, you have to design it as if it actually does something, something dangerous for example[tries to grab the player, melting away]
then you have to add details, because the detail per pixels is what pixelart is about, more details is better.
you could also work with different colours for different lightsources, many classic nintendo rpgs had that.
and then of course the appropriate shading :)
edit: and never gradient from white to black in pixel art
edit: and grass aint 0 255 0, so use more grayish colours even surrealistical shifts in spectrum looks good,[brown grass, violet grass, grayish-pink grass > toxic green grass]
Sounds really great, since im not a dev, I can not intergrate this piece of art anywhere, but I'll run this track in the background while playing nostalgic games, (MIDI has it's charm of course, but I feel sick after listening to it for hours, so I really appreciate listening to your work)
Good Work
I know, too late, but it's not about a price or something
so here my submission:
http://opengameart.org/content/alraune-rootling
= not a contestant (still you can fav if you like :D)
awesome!
Long time ago I was an more or less active member of the 'RPG maker 2k' community, but I havent done any Pixelart for at least a year.
tbh, I think pixel art is more of a problem, not a solution.
Year 0 AD does not exist.
\[°_o]/
well, first of all you have to make your pixel art more dynamic, even if its just a monster sprite, you have to design it as if it actually does something, something dangerous for example[tries to grab the player, melting away]
then you have to add details, because the detail per pixels is what pixelart is about, more details is better.
you could also work with different colours for different lightsources, many classic nintendo rpgs had that.
and then of course the appropriate shading :)
edit: and never gradient from white to black in pixel art
edit: and grass aint 0 255 0, so use more grayish colours even surrealistical shifts in spectrum looks good,[brown grass, violet grass, grayish-pink grass > toxic green grass]
(ó_ò)b
I would really love to see the result :)
Misha
Thanks for showing interest in this Concept. Yes, I will draw a front and side view of that Creature today.
Misha
Yay! It seems everything works now, thank you guys!