I think in this case it could make sense to build some kind of 3D to 2D pipeline to speed up the process. For instance, have a look here: How to make a 2D isometric spritesheet from a 3D model using Blender | OpenGameArt.org
I think in this case it could make sense to build some kind of 3D to 2D pipeline to speed up the process. For instance, have a look here: How to make a 2D isometric spritesheet from a 3D model using Blender | OpenGameArt.org