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Wednesday, November 18, 2009 - 16:56

Medieval Male Portrait Mk II

OK, I've tried to be bolder with the shadows and highlights this time and it does make the image look more realistic! I've also lowered the saturation a bit to make the portrait less cartoony. I'm quite pleased with the new version, so thanks for your advice.

Do you think that it's ready for submission yet, or should I just stick to coding?

Wednesday, November 18, 2009 - 16:50

Medieval male portrait

Hello again!

I've decided to ditch pixel art for now and give the hand drawing/GIMP combination a shot. This fellow is the result of my efforts so far.

Any ideas before I submit?

Saturday, October 31, 2009 - 19:04

That looks friggin' fantastic! How long have you been doing pixel art for?

I think I was probably restricting myself to the shape too much and not adding the details that you mention. I won't be able to top what you've done, so you should submit it. Maybe I'll try something similar with different colours and pose or something.

Friday, October 30, 2009 - 02:12

Contrary to my last post, I have created a new version of the mud monster:

Thursday, October 29, 2009 - 17:14

I haven't looked at the PSG tutorial, so I will probably read through that.

@ceninan: I think I can see what you're trying to achieve with the mock up, but I do wish to keep the light source at the top-right (it seems that this is a common practice). Any ideas on how to shade the arm when it is perpendicular to the light source?

@bart: I see what you mean about the location of the light source being dubious. I'll try to be a bit more disciplined with how I shade, but at the same time be bold (somehow!). I will also attempt to put together a better palette, as I have been using the default browns from GrafX2.

Unfortunately I have exams coming up, so I probably won't be able to move at a lighting pace. Comments are still appreciated, and I look forward to submitting the Mud Monster some day soon!

Thursday, October 29, 2009 - 05:53

Hello good people at OpenGameArt.org,

Mud monster (work in progress)

Before I get started, I just want to say that this is a fantastic site! Artistic resources seem to be much scarcer than code in the open source community, and anything that helps in balancing this out is welcome.

I've been trying my hand at some pixel art, but I'm not sure how to polish it off. I have the general form (or lack thereof) done decently, but the shading is a bit off and the image looks too flat. I was just wondering whether someone more experienced in this area could give me some pointers.

Also, is it advisable to stick with the 256 colour palette for pixel art?

Thanks for the great work, Aiden