yes, I use texture packer, I paid for the pro version, but it doesnt map out an already made sprite sheet, so the easiest way was for me to break the sheet up into individual images and drag them back in.
I like this, the only problem I see from a game developer point of view is the missing description file.
for example, if we have a set of frames, we can drag thm into a sprite sheet tool, and the tool will generate a txt file that will label, and indicate the coordinates of each image, top left X, Y and the width and height, but with these sprite sheets, its hard and time consuming to map them out, fare enough, drawing them is harder, but for the sake of something already done, does any one know of a tool that can be used to map out an existing sheet?
yes, I use texture packer, I paid for the pro version, but it doesnt map out an already made sprite sheet, so the easiest way was for me to break the sheet up into individual images and drag them back in.
I like this, the only problem I see from a game developer point of view is the missing description file.
for example, if we have a set of frames, we can drag thm into a sprite sheet tool, and the tool will generate a txt file that will label, and indicate the coordinates of each image, top left X, Y and the width and height, but with these sprite sheets, its hard and time consuming to map them out, fare enough, drawing them is harder, but for the sake of something already done, does any one know of a tool that can be used to map out an existing sheet?
Regards
Nice Wolf...