How did I rig it? Crudely... Added an armature, in the options pane set it to have x axis mirrorring. Extrudeded it out to fill the character (mirroring when need be) and then assigned automatic bone weights to the mesh. Learning to do something more elaborate is definitely on my things to do list.
Ayy! Another art contest, awesome. Glad to see these starting back up :)
I've added a PBR texture, hopefully it'll make this model a bit more useful to someone.
I've submitted a model of one of his concepts! Looking forward to seeing what everyone else is up to.
http://opengameart.org/content/oozey-the-slime
Thanks for pointing it out guys. I've reworked the previews to be perspective in light of that unfortunate alignment.
Keep me posted Danimal, OD looks interesting :)
Oh man, thanks Surt!
I like your Cannon a lot James, keep up the great work!
Thanks!
How did I rig it? Crudely... Added an armature, in the options pane set it to have x axis mirrorring. Extrudeded it out to fill the character (mirroring when need be) and then assigned automatic bone weights to the mesh. Learning to do something more elaborate is definitely on my things to do list.
Hey Ansimuz, these are gorgeous. Thank you for puting them up, even more so under CC0!
These are some of my favourite assets on OGA Kenney :)
What program did you author these in?
I love your stuff yd. Thanks for sharing :)
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