I'm building an HTML5 educational math applet generator for grades 3-5, and I'm using this spaceship constructor and the other one in my random shaceship generator.
The primary purpose of the software is to generate and run education math applets, but I wanted to build in a simple reward for correct answers, so each correct answer results in a different spaceship flying across the screen.
Mages is Free and open source, and built on the phaser game engine:
If you'd like to see how I used them, you'll want to load a thread. There are 5 threads to choose from (1-5). Click on thread and then enter 1-5. Timed applets don't display the spaceship animation.
It uses your sprites, although, I found that the aircraft carrier needed to be stretched horizontally; there was too much transparent space on the ends to work properly in the game, using pixel detection.
You're the best! Really.
I'm building an HTML5 educational math applet generator for grades 3-5, and I'm using this spaceship constructor and the other one in my random shaceship generator.
The primary purpose of the software is to generate and run education math applets, but I wanted to build in a simple reward for correct answers, so each correct answer results in a different spaceship flying across the screen.
Mages is Free and open source, and built on the phaser game engine:
https://github.com/soundgnome/mages
If you'd like to see how I used them, you'll want to load a thread. There are 5 threads to choose from (1-5). Click on thread and then enter 1-5. Timed applets don't display the spaceship animation.
I host a copy of Mages in an alpha state here:
https://phaser-jgordon510.c9.io/MagesPublic/
I've attached a screenshot of a mages ship building test applet. To try another random test click the load button and enter ships.
I built this for my 4th grade math students to learn plotting on the coordinate grid:
http://scratch.mit.edu/projects/20047731/
It uses your sprites, although, I found that the aircraft carrier needed to be stretched horizontally; there was too much transparent space on the ends to work properly in the game, using pixel detection.