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Sunday, July 31, 2016 - 09:45

I'd recommend that you check out other artwork by Kenney. All art by Kenney is quite similar, so they should be interchangable. 

Some stuff available at opengameart which may fit in:
http://opengameart.org/content/space-shooter-art
http://opengameart.org/content/space-ship-parts-art
http://opengameart.org/content/space-ship-guns-engines-art

If you were to purchase the Kenney Game Asset packs, you would most likely find art that fits.

Sunday, June 26, 2016 - 16:59

Looks like the art is first made in a resolution higher and then scaled down using "Nearest neighbour". I tried this myself with some textures found on OGA and the results where quite similar. I personally used Paint.Net to achieve this.

I've attached a example of this. Credits to Shozuki for the original art.

Wednesday, June 17, 2015 - 15:13

In this case CC0 is not an option. CC0 removes all copyright claims, which means that people can and are allowed to upload it anywhere they like.

I believe CC-BY could be a good license. CC-BY allows someone to use your art, but only if appropriate credit is given to the original author.

CC-BY-SA is also a license that also fits your description quite well. This is basically same as CC-BY, but the one who uses art licensed under CC-BY-SA has to release any deviations of said art under the same license.

This is my understanding of these licenses. Note that I have never read the GPL terms of use.

CC-BY: https://creativecommons.org/licenses/by/3.0/

CC-BY-SA: https://creativecommons.org/licenses/by-sa/4.0/

Sunday, June 14, 2015 - 09:08

You should also consider using a framework instead of an engine. The positive side about this is that you learn how to program a game, versus learning how an engine works.

Who knows how long unity will be the most popular engine? When the day comes that an enigne is discontinued one has to learn a whole new engine, which could be cumbersome. When a framework is discontinued one can in most cases switch to another as frameworks are quite similar.

Another thing to consider is that Python is an interpreted language, which means worse performance compared to a compiled language.

My favorite coding language is C#. C# is not the language with the highest performance, but it's sufficient. C++ would probably be better, but because C# uses JIT(look it up) provides some benefits and because C# is a language that is easier to understand than C++(according to me) and according to many sources faster to develop in i prefer C#. 

Favorite engine: XNA, which was discontinued and replaced by Monogame.

Just for the record, I am also proficient in Java development as well as in libGDX(framework, that uses Java). I have infact released a game developed in libGDX. And I also know how bad Python performs, an example of this is that I know a guy who coded a simple space shooter in Python and his computer barely ran it(note: his computer was not the best one available), while I have created more complex games and had them run on smartphones just fine. This may of course have been caused by the fact that my code might be more optimized, as I did not really look into his code.

Conclusion: Compiled>Interpreted and Framework>Engine

Bonus Note: The fact that I program against a framework has also helped me develop desktop applications, which I believe is not achievable with an engine.

Wednesday, April 1, 2015 - 09:32

Incredible! I can't live without this! ;)

Thursday, March 5, 2015 - 11:40

The link to the app in google play: https://play.google.com/store/apps/details?id=com.olander.thebox.android...

Note: This should have been visible when you accepted to become a tester. I found it under the "Get test version" headline, a little below the accept button. :)

 

Tuesday, December 16, 2014 - 09:56

Nice work! One question about the licenses: Did you intend to make cc0 available? I do believe that if cc0 is made available no other licenses are needed. CC0 removes any restriction on the content, so no need to give credit etc. If you want to be credited for your work I'd recommend removing the cc0 license :) 

Saturday, November 22, 2014 - 10:46

Nice, BTW I will probably use the tileset! One thing to comment: the corner-in piece does not have the brown outline. This results in an "unsmooth" corner. This is quite easy to fix as I managed to do it as well :D 

Saturday, November 22, 2014 - 10:45

Nice, BTW I will probably use the tileset! One thing to comment: the corner-in piece does not have the brown outline. This results in an "unsmooth" corner. This is quite easy to fix as I managed to do it as well :D 

Friday, August 15, 2014 - 16:41

<p>Thanks :) Screenshots will be added tomorrow.</p>

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