I agree with bart. The time was taken to make it and give it away for free, that alone makes there no need to go out of the way to make hassle. There are lots of games out there where I could see this a perfect fitting asset as well, this is a good asset, don't trivialize it.
Tuesday, August 9, 2011 - 19:08
"To me, it was not that much you potentially being in violation but more we (users of the model) not able to say "it is CC XX YY licensed" and thus not really able to include in our projects that we want, for example, included in debian." - quote
That's very good insight and very much a concern of mine too as well. I guess I'm rather hopeful that if I make enough of these models they may find their way into something "productive"... meaning, your point really makes me dwell on this further yet.
One of my "larger" ideas is to take my nice Cannon SLR and head out and get the photostock I need, I unfortunately lack the time for that this month. I've also been evaluateing other solutions such as MaPZone (or other paid program, not to exceed $400) to generate textures (I'm quite serious about this). I'm not 100% resolved to sticking with GoodTextures.com, but I did want to test drive their stock in addition to get some momentum back after pulling all my previous models. Maybe it's just a matter of time until more stock is produced here by talented artists such as (http://opengameart.org/users/yughues) or teaming up. I also do spend a fair amount of time trying to produce my own via GIMP, and while I'm not horrible, I'm not great neither.
I also thank you for your feedback. As I'm hopeful someone, somewhere, someday will use on of my models for something that actually gets produced to a release, hearing concerns as this is helpful. I for sure don't want restrict the end user of the model, nor do I want them to be concerned with their use. This is the stepping stone I have for now, but this issue isn't closed. ... and my last little plug, I will say the community here at OpenGameArt has been very supportive (in educating me about CGTextures and encouraging me with positive, constructive feedback), so thank you all for that.
Well, as I stated I emailed Simon prior to using his site. I specifically asked about CC-BY-SA licensing and was assured it was fine. You are all certainly welcomed to contact him if you are concerned with me being in violation. If it's determined that I am, as before, I will immediately remove the models. Just to reiterate, Simon has said that it is okay to bundle the textures with the models, it is not okay to directly redistribute the textures (meaning I am not allowed to mirror his site). The point of that is to keep his site the central location for the textures (and I believe the realization is that nobody will download these models to reuse the textures, instead they will follow the links that are to be provided as the maps documentation).
Yeah, the hot topic @BA has rather seeded from my original models that I had posted here (that I removed once I learned of the violation). I turned myself in at Blendswap and asked for my models to be removed, and from that it has been learned I'm far from the only. With that, I removed 13 models (over a month of work), I went to lengths to verify that if I restarted I would not be in the same position (hence why I contacted Simon @ GoodTextures.com prior to using his site).
Again, I strive to be 100% legit, so please contact me if you learn I am in violation, until then, I am continuing as Simon has said I could. I completely welcome you to contact GoodTextures.com and ask.
I contacted Simon (the good texture admin) prior to using his site (due to the CGTexture blowout) to verify I was within the appropriate license usage. The textures (files) themselves do not fall under an open source license, but their usage is compatible with CC (what is being produced). Continuing in the FAQ:
May I use these textures in my Open Source (Creative Commons, GPL, etc) project? Yes. These textures may be used in Open-Source projects. In that case, you are allowed to bundle them and distribute them as a package. Please add the following text to the documentation of the map:
"One or more textures on this map have been created with images from Goodtextures.com. These images may not be redistributed by default. Please visit www.goodtextures.com for more information."
Excellent writeup, I found it educational (animations helped!). I do understand how the could imply it's the model textures and not the render. eleazzaar also has a good point (and was my intent), but now that I see qubodup's point, I'm inclined to think that the pop can also be achieved by choosing a different backdrop color. What I found interesting too is looking at the one above without the gradient, it initially looked (visually) like a circular gradiant (eye can play tricks now that the light has subtly changed). All in all, good post, and good discussion.
Hopefully it's not dissapointing. I thank you for the concept and opportunity to model it.
http://opengameart.org/content/cute-robot-0
Excellent texture!
I agree with bart. The time was taken to make it and give it away for free, that alone makes there no need to go out of the way to make hassle. There are lots of games out there where I could see this a perfect fitting asset as well, this is a good asset, don't trivialize it.
"To me, it was not that much you potentially being in violation but more we (users of the model) not able to say "it is CC XX YY licensed" and thus not really able to include in our projects that we want, for example, included in debian." - quote
That's very good insight and very much a concern of mine too as well. I guess I'm rather hopeful that if I make enough of these models they may find their way into something "productive"... meaning, your point really makes me dwell on this further yet.
One of my "larger" ideas is to take my nice Cannon SLR and head out and get the photostock I need, I unfortunately lack the time for that this month. I've also been evaluateing other solutions such as MaPZone (or other paid program, not to exceed $400) to generate textures (I'm quite serious about this). I'm not 100% resolved to sticking with GoodTextures.com, but I did want to test drive their stock in addition to get some momentum back after pulling all my previous models. Maybe it's just a matter of time until more stock is produced here by talented artists such as (http://opengameart.org/users/yughues) or teaming up. I also do spend a fair amount of time trying to produce my own via GIMP, and while I'm not horrible, I'm not great neither.
I also thank you for your feedback. As I'm hopeful someone, somewhere, someday will use on of my models for something that actually gets produced to a release, hearing concerns as this is helpful. I for sure don't want restrict the end user of the model, nor do I want them to be concerned with their use. This is the stepping stone I have for now, but this issue isn't closed. ... and my last little plug, I will say the community here at OpenGameArt has been very supportive (in educating me about CGTextures and encouraging me with positive, constructive feedback), so thank you all for that.
Hehe, thanks =D
Thanks.
Well, as I stated I emailed Simon prior to using his site. I specifically asked about CC-BY-SA licensing and was assured it was fine. You are all certainly welcomed to contact him if you are concerned with me being in violation. If it's determined that I am, as before, I will immediately remove the models. Just to reiterate, Simon has said that it is okay to bundle the textures with the models, it is not okay to directly redistribute the textures (meaning I am not allowed to mirror his site). The point of that is to keep his site the central location for the textures (and I believe the realization is that nobody will download these models to reuse the textures, instead they will follow the links that are to be provided as the maps documentation).
Yeah, the hot topic @BA has rather seeded from my original models that I had posted here (that I removed once I learned of the violation). I turned myself in at Blendswap and asked for my models to be removed, and from that it has been learned I'm far from the only. With that, I removed 13 models (over a month of work), I went to lengths to verify that if I restarted I would not be in the same position (hence why I contacted Simon @ GoodTextures.com prior to using his site).
Again, I strive to be 100% legit, so please contact me if you learn I am in violation, until then, I am continuing as Simon has said I could. I completely welcome you to contact GoodTextures.com and ask.
I contacted Simon (the good texture admin) prior to using his site (due to the CGTexture blowout) to verify I was within the appropriate license usage. The textures (files) themselves do not fall under an open source license, but their usage is compatible with CC (what is being produced). Continuing in the FAQ:
May I use these textures in my Open Source (Creative Commons, GPL, etc) project?
Yes. These textures may be used in Open-Source projects. In that case, you are allowed to bundle them and distribute them as a package. Please add the following text to the documentation of the map:
"One or more textures on this map have been created with images from Goodtextures.com. These images may not be redistributed by default. Please visit www.goodtextures.com for more information."
Indeed, great textures (and I see you have many more too)! I'll have to find ways to put these to work. Excellent job, please keep at it!
Excellent writeup, I found it educational (animations helped!). I do understand how the could imply it's the model textures and not the render. eleazzaar also has a good point (and was my intent), but now that I see qubodup's point, I'm inclined to think that the pop can also be achieved by choosing a different backdrop color. What I found interesting too is looking at the one above without the gradient, it initially looked (visually) like a circular gradiant (eye can play tricks now that the light has subtly changed). All in all, good post, and good discussion.
It does very much, thank you!
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