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Tuesday, December 11, 2012 - 20:36

... and to think they were reduced!  There are bones for each that scale down and can move in (and it does look better imo).

Friday, December 7, 2012 - 09:42

Hey, glad you like it!

Sunday, December 2, 2012 - 12:22

Hehe, I have to chuckle.  I agree.  It actually got moved in to "quickly" fix the criticism my wife gave me about the thickness of her thighs and the legs not having some rub.  In other words, I adjusted it the easy way, but the wrong way.

Saturday, December 1, 2012 - 16:37

>> yes stylizing is no excuse for bad anatomy :p


I have no delusions that there is any good anatomy in the model, however, I would ask if you could be more specific so I know what it is that you are seeing that I am not understanding.  Thanks!

Saturday, December 1, 2012 - 15:18



View the model : i


Walk Cycle:





Monday, November 26, 2012 - 16:44

Ditto what Kenney said.  Gotta pay the bills somehow.

Monday, November 26, 2012 - 08:15

Wow, glad you did, lots of info in there to learn from.  Thanks!

Sunday, November 25, 2012 - 21:36

Aye. Here's also a glimpse at the rig.

Sunday, November 25, 2012 - 15:42

Well, my hand painting to this degree is pretty pathetic, but I do think it helped.  I might sculpt the muscles later and bake the AO to see if I can get it better (time permitting).


The bananas I can't fix with paint =P  Good observations, thanks again!

Sunday, November 25, 2012 - 07:39

Excellent and has me considering some things I hadn't been, thanks!  I made her pretty low polly 1302 vertices, 2600 tris (and not that I couldn't have done a better job on modelling the muscle mass), but I hadn't even thought to texture muscle shadows in (and that was really the point of the project, textures)!  I'm going to go back and work on this once the rig is done.  Thank you =D