and sorry for double comment, but this maps almost 1:1 to a DAZ Genesis skeleton. I'm going to try and make a DAZ Studio compatible figure for anyone who uses this awesome animation tool.
I read a bit through your site and noticed you wanted to develop a MetroidVania engine. Any chance you (or anyone with coding skills) could do a crossover with the engine i'm using? It's made in C and Allegro 4, , and the lack of hardware support really drives me crazy sometimes, like being stuck with 320*240 of internal resolution (meeeeh).
I ask you this because it is on a CC-BY-SA-3.0 license, full fledged platformer engine with the added perks of optional 360º physics, and a very easy scripting API. The perfect engine for beginner to intermediate developers. HW support would suit it for experienced developers as well.
My game is itself, a MV spin-off, since you don't get a map, but there are linked areas, rooms, RPG system, fighting and of course platforming goodness. The concept of levels and phases is pretty much nonexistent .
how can this be using CC0 and CC-BY 3.0 licenses at the same time?
glad to see it's useful :)
i have to say that katana has the perfect size, shape and style for my HD characters. thank you very much!
cookie:
double posting on a possibly defunct thread :p
YES BOX2D!!!
using Construct 2 now, my problems with physics are over. thank you all for your time :)
and sorry for double comment, but this maps almost 1:1 to a DAZ Genesis skeleton. I'm going to try and make a DAZ Studio compatible figure for anyone who uses this awesome animation tool.
none of the links worked for me, but after doing what ronybek said it downloaded fine. fix this file name please. it's keeping people from getting it.
this model just makes me want to fill it with morphs for a universal anime style character
those look awesome. ive veen struggling for about 2 weeks to do decent looking trees, but you nailed it!
@ MoikMellah
totally unrelated question:
I read a bit through your site and noticed you wanted to develop a MetroidVania engine. Any chance you (or anyone with coding skills) could do a crossover with the engine i'm using? It's made in C and Allegro 4, , and the lack of hardware support really drives me crazy sometimes, like being stuck with 320*240 of internal resolution (meeeeh).
I ask you this because it is on a CC-BY-SA-3.0 license, full fledged platformer engine with the added perks of optional 360º physics, and a very easy scripting API. The perfect engine for beginner to intermediate developers. HW support would suit it for experienced developers as well.
My game is itself, a MV spin-off, since you don't get a map, but there are linked areas, rooms, RPG system, fighting and of course platforming goodness. The concept of levels and phases is pretty much nonexistent .
@MoikMellah
exactly that, thank you. i'll try that.
@LeeZH
that is also interesting, and will probably solve my problems with bounces
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