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Wednesday, November 17, 2010 - 09:52

I dont understand why you guys think that blender is not good for map making..
If you are concerned about normals, there is one option called Double sided.
You can find it in properties window->Object Data tab->normals section. Ofcourse later on it would be wise to make them single faced for preformance reasons.

 

Wednesday, November 17, 2010 - 01:28

I dont know much about rigs, but currently one thing that is way off is hand movement.

There is this bone hand_target.R and when i move it everything before it follows (arm) but hand does not.

For example if i move that bone in front of character hand will still point to side, also there is no bone to control whole hand (all fingers).

Tuesday, November 16, 2010 - 22:40

Tnx, it works good now :)

Tuesday, November 16, 2010 - 22:29

Just to inform, problem is still present in Opera.