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Friday, June 26, 2020 - 15:38

Thank you :) 🦖

Friday, June 26, 2020 - 00:40

thanks! We have so many palette swap tools, now! That's good b/c it's the opposite of a problem :D

Glad you like the magic knob! A zoom would definitely improve the color-by-color swapping experience. I have zoom code somewhere that I might be able to port over, but it adds a fair bit of complexity. So that's a maybe on zoom? It would definitely improve the user experience, so that's a really good suggestion.

You can search palettes with ctrl+f. I should probably put some tips like this in a help box in the corner (because also, nobody who finds the app from outside OGA will know that it supports GPL files). Also, I could put the palettes in abc order.

Way to late for index support on my end I think! haha

Popup would be good for the palette browser. The first draft of the design had the palette browser bigger, in the middle of the app, b/c I wanted to encourage a sense of play. I realized late that people would want to edit the mapping on a color-by-color basis, so I had to wrangle that feature in there somewhere - it wound up being next to the palette browser, so now it's a bit crowded. (I wrote something like 5 versions of the mapping editor!)

I totally agree with you about bulk not being very useful. I think that sprites should be repaletted on a one-by-one basis, as the same color means different things when it's in a different place. Batch might be useful in a jam situation where your time is limited (one of the things I was thinking of with the auto-mapping). It's tempting to build the command line tool anyway, though... ;)

The magic knob is a combination of contrast and hue adjustment. One of the poles inverts the colors, which is sometimes handy when you're converting to a tiny palette. A little bit goes a long way :)

One of Lofus's favorite distortion VSTs is this one called Rectula ( None of the knobs have labels and they all adjust several parameters at once. I think it's a very fun design & wanted to play with that idea, so that's where the "magic knob" idea came from.

PS: I think I replied to everybody, but if there's anything I missed, please let me know!


Thursday, June 25, 2020 - 23:58

Thanks! I was working on a Zelda-like game way back when the blowhard ii set came out and was so hyped about it :)
Sadly that game didn't get finished, but I'm still madly in love w/ this set!

Wednesday, June 24, 2020 - 23:11

As requested, repixel now supports .gpl files! You can import using the "load from file" button in the palette browser, or you can just drag the .gpl file from your desktop onto the page :)

Wednesday, June 24, 2020 - 22:29

Sweet, thank you for these suggestions Basto!

I just added the palettes you suggested.

I see what you mean now about the duplicate colors. Those might be a bit tricky to handle, since I want people to be able to generate palettes from sprites, too, but I'll see what I can do!

I'm pretty relieved to hear there's no problem with downloading :)

Wednesday, June 24, 2020 - 21:11

Thanks for the feedback! I can add a sort of browser-based batch mode, or maybe in the future make a desktop build w/ electronjs

I'll look in to palettes from lowspec & gpl files. Palettes are generated row-by-row, left-to-right, from the image, so if you upload a file in this sort of format (see the db32 palette I attached) it should come in order.

I'll try to see if I can get downloading working for you. Which browser / OS are you using? Can you send me a screenshot of what you're seeing on your end?

Do you have any suggestions for palettes that I should add to the library?

(PS: I'm not sure what you mean by palettes with duplicate colors)

Wednesday, June 24, 2020 - 20:26

Hey this is the exact kind of thing I've been working on! Here's a web-based color converter that you can drag sprites to from your desktop.

Not only just color picking - it will automatically generate a suggested mapping that you can adjust with the "magic knob" - most of the sprites in my library look great with just the default setting. Here's some OGA recolors without any adjustment.

I was inspired by the VST Rectula to give it a sort of "toy" UI where you figure it out by playing with it. I tried to minimize text, to make it more useful for my friends who don't speak English.

Thursday, July 3, 2014 - 01:14

Hey Jetrel,

Your mountain background made it on the title screen of my upcoming game Land of Retro!

Would you like to be included in the game's credits? If so, pleae send me a message with your permission! I hope to credit everyone whose awesome CC0 artwork helped make this game happen.

If you're interested in the game, here's the trailer:

Title screen!