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Friday, July 11, 2014 - 11:00

They look quite good for your first art. Actually, the shading looks really professional. I'd like some reflections in the glass though (e. g. almost-white pixels/stripes)

Friday, July 11, 2014 - 00:52

@ASneakyFox: Sorry, but Java won't compile for my target platforms (Windows Phone, Windows RT). Of course, I had no problems with doing those minor improvements, but because you're using Java, that would force me to pretty much rewrite the whole game.

As I mentioned above, game engines like Unity or frameworks like MonoGame work on Windows Phone, but they are both written in C# (or, in case of unity, at least use it as a scripting language).

But if it is a very small project, I'd still be interested: I'd also be interested in Nokia X, which is an Android platform without Google services (like the play store). I guess I could even take the same apk. But I couldn't compile it because I don't know Java at all, so in this case I'd need a finished apk file. If you want to talk about this, just shoot me a mail at "jal" at the server "jalfm.de" (I'm really creative with obscuring my mail address:)

Thursday, July 10, 2014 - 13:58

When you look at it, you can't belive that the whole image consists of just 3 tiles.

Wednesday, July 9, 2014 - 12:33

Let me shortly explain why I am doing this:

My main laptop is broken and therefore, I'm not able to create games on my own (I'm a dev, too). But I'd like to do something for a game in my free time, so I got a pixel art editor running on a Raspberry PI, which unforitunately isn't capable of running powerful IDEs.

And actually, I never wrote that I need the game's source. If you are able to compile on Windows Phone yourself, I'm perfectly fine with you just sending me the XAP.

@Kemono: "I'll do the art and in return you give me all of the game source code and also allow me to upload it on the iOS market so I can make money on it." I think you just got one word wrong:

The programmer (and Game Designer etc.) is allowed to upload the game to the following platforms:

- iOS

- Google Play

- The web

- If you want to publish on another platform, just shoot me a mail at [the first 3 characters of my username]@jalfm.de

In return, you enable me to publish on:

- Windows Phone

- Windows Store

[- Nokia Store: It's not the highest priority, so we can discuss that, if you want]

The only platforms which are theorietically competing are Windows Store and the web, but I don't think that many browsergames are fun on a touchscreen and the Flash plugin for IE 11 is aweful (other plugins like the Unity Web Player don't work at all).

TL;DR: I don't want the source, just a way to upload it on my account to Windows Phone and Windows Store. I'm also doing this in my free time on my second machine in a time span of about a month, so don't expect me to create art for the next GTA:)

If you don't like me doing this, either give reasons why you don't do of don't post.

And a portfolio is coming very soon (actually, I'll submit some things to Open Game Art:-)

Monday, July 7, 2014 - 14:38

I don't waste my time. And you were wrong, I'm both a game designer and an artist. I'm just looking for someone to collaborate with me on a small project. Because it would be too time-intense to handle the taxes - I'm still a minor - I think it is fair to split the publishing. And as I don't sell the art, I won't call the people who contact me "customers" - they are more like "partners". And if I "did not cut into profits", I wouldn't get anything at all...

 

Monday, July 7, 2014 - 13:15

Oh, I forgot to mention:

If you want to make sure that I respond you, please include:

- Name of the game

- Information on the game (both a description and some screenshots)

- the engine you use

- a rough estimation of how long the project will take to finish

- how much art you need

- if there is already art (exception placeholder art) and if yes, some examples of this art

- I expect all this to be written in normal english. You don't have to be super formal and if there are a few typos, I'm fine with it (I'm sure my Enlish is not perfect either), but I don't think you are trustworthly if you write something like "Can u plz make zombys for my supr-awesme game!!1!!11". Put some efford into it -  you want me to do something for you, not the other way round:)

If you want to increase your chances even further, add a video showing your game.

Monday, July 7, 2014 - 09:16

What platforms do you plan to release on?

What art stile do you want the game to be?

When do you plan to release the game?

How do you plan to make money from the game?

Monday, July 7, 2014 - 09:15

I could help you, if cou'd allow me to do the following (and if the game engine you use makes that possible):

- Publish the game on Windows Phone

- Publish the game on Nokia X

Yes, it's that simple: you take all the money from the iOS and Android versions and I do the same with the Windows Phone and Nokia X version. That is benefitical for both of us, because you don't have to give me money for the iOS and Android versions, which increases your profit.

Sunday, July 6, 2014 - 14:57

If you want to, I can do some comic-ish art. Unfortunately, my PC currently is broken (writing this from my tablet), but once it returns, I could start doing the art.

As it's a bit difficult for me to take money (I'm still a minor and the tax system is quite difficult in Germany), I'd suggest to publish the game on WIndows Phone (I've got a developer account there) - you can take all the money from iOS, Android and WebPlayer, and I can do the same with the windows phone version (though, because the taxes are so complicated, I'd just put an AdExchange-Control in there first). If you don't like sharing your source code (I guess your working on a mac and therefore can't compile for Windows Phone) or don't want me to publish it for another reason, feel free to suggest another way reward me:)