Thanks for clarification Nikita. raymoohawk and I agreed on public domain before I released it. Tozan, I did make a sci-fi chair, no idea whether it'll fit in your game though.
I've heard people like using sketchup, though it seems to give you garbage geometry. It could be your best option for creating an interior. I might model some space-furniture.
Sounds cool, if you can give me some more details on specific models you want, and some kind of reference image (scribbled or just found on google) I can start working on some of those.
This is great, the slow intro and the variety within the song is perfect, I'll probably be using this.
Thanks for clarification Nikita. raymoohawk and I agreed on public domain before I released it. Tozan, I did make a sci-fi chair, no idea whether it'll fit in your game though.
Fixed bone hierarchy to work with UE4 (thanks bloons)
Attempted modeling this design for practice, I went pretty fuzzy on what the back would look like (it's missing a couple legs) http://opengameart.org/content/bullfrog-support-mech-model
I want to believe..
I love ancientbgm.mp3, my cheap headphones don't like the tapping in introwavy though.
My feedback would be to not smooth shade the entire mesh, the edge split modifier can make sharp corners look better pretty easily.
I've heard people like using sketchup, though it seems to give you garbage geometry. It could be your best option for creating an interior. I might model some space-furniture.
You should upload your models, man!
I'll unwrap it today, I'll try adding some wear and grunge on the brass to make it less brand-new.
Sounds cool, if you can give me some more details on specific models you want, and some kind of reference image (scribbled or just found on google) I can start working on some of those.
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