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Sunday, July 19, 2020 - 13:16

I've been using C# + MonoGame lately and I love it. It's free and open source.

Wednesday, June 12, 2019 - 09:42

@dr chapatin, Thanks, I have been able to repro the issue. I'm working on a fix.

@MedicineStorm, Yeah for sure! A useful, readable log file is a work of art.

Saturday, June 8, 2019 - 01:16

Can you try version 0.6.9, and then send or post the file ThornbridgeSaga.log? I think that will help me debug this issue.

Monday, May 27, 2019 - 23:45

weird... try hitting the ` or ~ key to open the console window. Can you check and see if there are any error messages being printed there?

With the console window open, you can issue commands. Try some of the following:

goto debug
goto MonsterTest
move 500 500

Monday, May 27, 2019 - 19:34

OK I've release 0.6.6 which should be more friendly to different desktop resolutions. With this version you can use -size 1366,768 to force a particular resolution, but it should just detect whatever your monitor resolution is and use that.

Monday, May 27, 2019 - 14:16

Hmm ok it looks like the problem is that the game runs at 1080p, so it creates a window that is too large for your desktop. I'll have to work on a solution for that.

Monday, May 27, 2019 - 11:55

What kind of video card do you have? What resolution is your monitor?

There's a couple of command line switches you can try to see if they help. Start with the one that disables shadows - the shadow mapping shader seems like the most likely candidate for causing this problem.

-disable-shadows
-window
-debug
-nomusic

Monday, May 27, 2019 - 02:31

What platform are you running on?
Are you using a gamepad? Is so, what kind?

You should be able to use the following keyboard inputs:
* Arrow keys - Player Movement
* Space - Jump
* Left Control - Sword
* Left Alt - Secondary Weapon
* Z - Secondary Weapon
* Left Shift - Shield
* Enter - Weapons Menu
* Escape - Game Menu
* Backspace - Exit menus

Sunday, May 19, 2019 - 18:24

I've been working on getting the scripting engine up to snuff to make it easier to add new things. Also, I have builds for Mac and Linux that should work. 

@dr Chaput in, 0.6.3 is fairly broken, try checking the latest development build, it should work better.

 

Saturday, August 4, 2018 - 14:12

Wow very cool.

I'm curious about the person in the third preview. Is her sprite available on OGA somewhere?

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