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Sunday, August 10, 2014 - 04:13

Hi CuzR!


Thanks for the list of bugs, I'll fix them in the next version.


The idea of the difficulty curve is that, at some point (normally games that last more than 10 minutes) you have to maintain the bonus up in order to still alive.

There's also an Achievement that is unlocked when you make a game longer than 10 minutes, so in some way it is an intended behavior to not have a very long games.

Doing that, i've made more than 35.000 points.


About the item duration, it was implemented in alpha versions, but since you can activate more than one item at the time, and the game already has a lot of "floating" messages, it was a bit confusing so I decided to remove it.


Again, thanks for the feedback!