Doesn't Battle for Wesnoth use hexagonal map tiles? Plus one metric ton of post-processing each tile (borders, clutter). I don't think I've seen anything better than RL Tiles for regular rectagonal grid in the open, I'm using those in my game too and was looking for alternatives because they don't fit the style too well :)
I see you're using 51x51 px tile size. This might not be a good idea to use RL Tileset (32x32) in this size, as you see it results in some weird scaling artifacts. In your case it'd be better to go with 32x32 or 64x64 tile size. There is also an option to use bilinear or other scaling instead of nearest neighbor, it won't look as crisp, but will work. You can prescale the tileset at load time to optimize things unless you want to introduce live zoom option, or even make the scaling in GIMP+GMIC they have really good (and extra slow) scaling algorithms.
I could never thought, that one of my most favourites tracks ever is available under a free license! Thanks a lot, that's amazing!!!! I've first heard it in Skyrim fantasy music mod, and it keeps inspiring me for years since!
Maybe, someone knows a nice FOSS old-style general midi VSTi syntheiser? Like GS Wavetable Synth, Roland GS or Yamaha XG. That is appliccable to real-time playing with midi keyboard (i.e. low latency) and allows for producing free music :)
Yeah... I see... however, still not sure if I'll be capable of providing enough modeling and animating to cover more than just a few basic animations... Otherwise I think adding skeletal animation support would be a more efficient way. E.g. changing something in a precalculated animation is a hell :)
Doesn't Battle for Wesnoth use hexagonal map tiles? Plus one metric ton of post-processing each tile (borders, clutter). I don't think I've seen anything better than RL Tiles for regular rectagonal grid in the open, I'm using those in my game too and was looking for alternatives because they don't fit the style too well :)
I see you're using 51x51 px tile size. This might not be a good idea to use RL Tileset (32x32) in this size, as you see it results in some weird scaling artifacts. In your case it'd be better to go with 32x32 or 64x64 tile size. There is also an option to use bilinear or other scaling instead of nearest neighbor, it won't look as crisp, but will work. You can prescale the tileset at load time to optimize things unless you want to introduce live zoom option, or even make the scaling in GIMP+GMIC they have really good (and extra slow) scaling algorithms.
I could never thought, that one of my most favourites tracks ever is available under a free license! Thanks a lot, that's amazing!!!! I've first heard it in Skyrim fantasy music mod, and it keeps inspiring me for years since!
Just look at this cutie in Kyiv (Ukraine)! :D Someone used it as advertisement near a shop.
I'll subscribe here :) Maybe, some day we could join forces?
Thanks a lot, everybody!
Aeitia, thank you for the link. Looks like Nostalgija VST is the stuff I was looking for... I hope it would work for me :)
Maybe, someone knows a nice FOSS old-style general midi VSTi syntheiser? Like GS Wavetable Synth, Roland GS or Yamaha XG. That is appliccable to real-time playing with midi keyboard (i.e. low latency) and allows for producing free music :)
Awesome!!!! I love it!
Yeah... I see... however, still not sure if I'll be capable of providing enough modeling and animating to cover more than just a few basic animations... Otherwise I think adding skeletal animation support would be a more efficient way. E.g. changing something in a precalculated animation is a hell :)
FireMadness walkthrough: Part 1 - Bedroom (hard)
https://www.youtube.com/watch?v=zmmAjvgzKJ4
FireMadness walkthrough: Part 2 - Living room (hard)
https://www.youtube.com/watch?v=R7ISGE4USbA
FireMadness walkthrough: Part 3 - Cellar (hard)
https://www.youtube.com/watch?v=pD1BE2xEmlY
FireMadness walkthrough: Part 4 - Kitchen (hard)
https://www.youtube.com/watch?v=hgSkMY-CcjM
FireMadness walkthrough: Part 5 - Attic (hard)
https://www.youtube.com/watch?v=c7kDvQ7R2sY
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