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Thursday, October 22, 2015 - 00:53

HINT: If the file started playing use ctrl+S to download & save it to HDD.

I couldn't solve this issue at my site, but I've read it can be solved by sending "incorrect" MIME data attachments (so that browser would not recognize the file as 'music'). However, it works only for streaming files, not for direct download links.

Tuesday, October 20, 2015 - 12:34

Yeah, thanks for such generous submission!
I think I'll include them a little bit later.

Tuesday, October 20, 2015 - 11:57
Monday, October 19, 2015 - 22:12

Well, that set is awesome :)

I'm working at my own dungeon exploration game (at the moment it's rather random dungeon generation), which would eventually be a part of a huge RPG game project.

Old video: https://www.youtube.com/watch?v=aYq4KGaLKE8

Recent screenshots:

http://forum.freegamedev.net/viewtopic.php?f=46&t=6517

Maybe I could give it a try? However, your "Proposed game description" is off my schedule. However, all of those were eventually planned and the model set seems to be really worthy of breaking the schedule.

And I think that participating in this challenge may motivite me enough to finish the work in-time. However, I have an upcoming Ph.D. theses defense, so not too sure about my free time availability.

Programming language: Lazarus/FPC

Game Engine: Castle Game Engine

Platform: Windows, Linux. I hope for Android soon.

License: GPL v.3

What's already there? Tile manager. Random multi-storeyed maze generator (no doors and windows yet) - may be huge (I've solved 27x27x23 maze - 6000 square "meters" - in around an hour). Support for 'placeholders'. Walk around, simple gameplay - find a rose.

Nearest plans (were...): Improve placeholders logic (Placeholders atlas). Optimize to make almost infinite map possible with high efficiency (slice it into chunks). Make support for windows logic. Fix lighting bugs. Add monsters and items. Fix normal map support. Android. More control over map generation process (Tile&placeholder frequency).

I planned to make a 'library' tileset. But that one may be postponed.

 

P.S. JUST SAW IT WAS 2014 year :D :D :D Sorry for disturbing the old thread :D

Sunday, October 18, 2015 - 08:59

Great list of ideas. I might just add 'suggested tags' like in Youtube. E.g. if the submission is named 'dungeon tileset' then it'll suggest 'tiles' and 'dungeon' tags to the submitter. And if the text contains word music/tune it'll suggest 'music' tag.

Sunday, September 20, 2015 - 05:16
Sunday, September 13, 2015 - 13:11

Load each area separately. You will have a greater problem with all the area polycount than with flags. 60 simultaneous flags is nothing.

Saturday, September 5, 2015 - 09:39

Great! :)

Monday, August 31, 2015 - 14:09

Yeah, great music I remember from playing Valyria Tear :)

Monday, August 31, 2015 - 03:35

Cool! Thank you! Used your music for Maze generator demo video: https://www.youtube.com/watch?v=aYq4KGaLKE8

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